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Flashback (SEGA)

Flashback: The Quest for Identity SEGA
Genre: Action
Perspective: Side view
Gameplay: Platform, Puzzle elements, Shooter
Setting: Cyberpunk / Dark Sci-Fi
Published by: U.S. Gold Ltd.
Developed by: Delphine Software International
Released: 1993
Platforms: SEGA Genesis / Mega Drive, 3DO Interactive Multiplayer, Super Nintendo (SNES), DOS, Atari Jaguar

The protagonist is a scientist who discovered that the course of events on Earth is secretly controlled by aliens. During the game, he will need to restore memory and stop the insidious plans of the aliens. The mechanics reminds Prince of Persia, but instead of a sword we have a pistol (later you can find a force field). The hero has pockets, items from which you can use. A - Action (A + Left/Right=run, A + Up=jump, A + Left/Right + down=roll) and picking the object. B - use the current item. C - get / remove the gun. Start - inventory (selection of the item). To jump to a higher stage, run to the desired direction, and at the end, release the direction button.

Walkthrough

From the start, take Holocube, located one screen below your current screen; Go to the right, finish off the first Ogre, then go left, take The Rock and 10 credits, go to the right, and when the door moves to the side, fry the second Ogre. Take Pile, go down, but be careful, otherwise you'll die. Turn right, go around the Force Field, and at the same time keep in mind that an electric current is passed through the ground. Recharge the shield and Pile, go all the way to the left, insert Pile into the console to "open" the bridge, and as soon as you pass through it, go up the elevator, go left, throw the stone into the sensor so that the elevator remains below. Take the teleporter and a couple of stones, go down the elevator and go back to the right, only very carefully, so as not to fall into the deep crevasse. Cautiously get down downwards, jump down in two Ogres, and if will carry, they will kill each other, and if is not present, finish off the survived. Turn right, turn off the force field, take a stone, kill another Ogre, find a hundred credits, find the key and another hundred credits. Having dealt with all these matters, on the right you will see one more Ogre. Be sure to keep the gun ready, otherwise you may not have time to finish it off. Find 500 credits and very carefully move to the end to the left. Insert the key into the console to open the door, and now go back through the bridge the same way, but this time to the right to the place where you recharged your items. As soon as you find yourself at the top, turn left, kill Ogre, climb up. Along the way, deal with the sensors, and when you are at the top, turn right and talk with the Injured Traveler. Give him the teleporter you found earlier, take the I.D. I.D. card and go back to the end to the left. Accurately pass through the bridge and, when you reach the end, go down, insert the identification card into the console. Very carefully climb down, as you can fall into a very deep cleft. Get down, there are two Ogres. Perhaps they will destroy each other, and if not, finish off the survivor. On the right, find the sensor, and if you try to approach it, then a laser trap will trigger. So go down on your heels and roll on the next screen. Here you will find Old Hermit on the right, buy from him an Anti-G Belt, and then jump down to the next level.

Level 2

Go to the end to the right, go down to bring up the elevator. Then, from the middle platform, run up and jump to the top, where you will find a pair of policemen. They will open fire, deal with them quickly, and then talk to Ian and activate The Chair. Watch a long video scene, after which talk with Ian again. He will open the door, go into it, go downstairs, kill down the Ogre, take the fuse (Fusible), go back up, insert it into the console, again activate the console to lower the elevator down. Climb to
This elevator upstairs, go left, talk to the man, then open the door, take the elevator upstairs and get down to the train.
Activate the map to familiarize yourself with the Subway System. Take the train to the bar America, talk to the bartender, go to the far right, talk with Faussaire, then return to the train and ride it to Africa. Talk to each Moron, give your ID card to Gouverneur, and he will give you Working Papers. Take the train to the Europa, talk to the man, insert the "working" papers to get access to the first mission.
Read what is to be done in the first mission, take the train to Asia, take the package from the woman, deliver the package to Africa, give it to the man, get paid for it, and then take the train to Job Center and get access to the second Mission.
Remember the game, recharge your Shield and go on the train Restricted Area 2 (Africa). Capture VIPI, go all the way to the right, finish off Ogre, grab the key, insert it into the console, go left, kill one more Ogre, then go left again and destroy a couple of Floating Balls. On the top platform, take the key, go to the right, insert the key into the hole to open the door, grab a particularly important person and get down to where you get money from him, and he teleports you to the Mission Room.
Recharge, memorize the game, insert the "working" paper to gain access to the third mission. Take the train to the bar (America), talk to the visitor, go downstairs, talk to the policeman, go to the bar counter, shoot Ogre, talk to the man and get down. Finish off the policeman, take the key he will leave, and go back to the bar counter, open the hatch in the floor and jump down.
Remember the game, go to the right, shoot a pair of terminators, get well-deserved money and teleport back to the room Mission room.
Recharge, memorize the game, insert "working papers" to gain access to the fourth mission. This level is simple, but you need to act very quickly. Enter the teleporter, run to the right, open the hatch and run to the end to the left. Call the elevator down, run to the right, jump onto the top platform to activate the elevator; Go down on it, go to the right and insert the Correct Card in the appropriate place. Get the money and teleport to the Mission Room.
Recharge, memorize the game, insert "working papers" to gain access to the fifth mission. The level is rather complicated, do not get excited, act patiently and carefully. Go to the Restricted Area 3 zone, remember the game, shoot Ogre, go down, finish off another Ogre, take the key, go down again, shoot the third Ogre, go left, insert the key, go left, take the stone and throw it. Shoot Ogre, run to the left, jump down, finish off another Ogre and go to the top platform where you need to activate the sensor to open the door.
Go down, roll over to the right, take the key and credits, go back to the left, then down, to the right and down again. Finish off the policeman, open the door, fry the "flying ball", get your money and teleport back to the Mission Room.
Recharge, remember the game, go to the bar (America), talk to Faussaire, give him money, take the ID card and go to the Tower of the Death Tower. Give the ID card to the man, enter the tower and find yourself on the next level.

Level 3

Go right, kill the terminator, open the door, go back to the right, recharge, go left, kill one more terminator and move further to the left, then open the door and go up the elevator.
Jump up and go left, open the lid of the floor hatch, turn left, kill the terminator, activate the door, kill one more terminator, go left, finish off the next terminator, go to the left again, go up, go further to the left, destroy one more terminator and a couple of floating Balls, go left, remember, the game, again go left and go up the elevator.
Go right, open the door, roll to the left with a somersault, climb up (do not miss the hatch), recharge, turn left, nail several terminators, again move to the left. Be careful, the mines are laid on the floor. Take the elevator upstairs.
Roll the wheel to the left, destroy the terminator, climb up, roll over to the right, remember the game, go left, go down and then from the central platform, run to the left, jump up and again move left, jumping over the pits and moving left almost to the end, and then go up On the elevator to the next floor.
Go to the right, "free" the terminator and finish it off, open the door, go right, recharge, kill the terminator and go to the bottom half-right, open the door, and on the middle platform also go to the right, open the hatch and when you are on the bottom platform, go To the right and take the elevator.
Kill the terminator, go to the right, destroy the floating ball, and then the terminator. Remember the game, destroy three more floating balls and climb the elevator upward.
Kill the terminator, open the door, destroy one more terminator and climb the elevator up.
Destroy the terminator, view the video scene, get your money and fly to the next level on the spaceship.

Level 4

Talk to Homme, give him an identification card, go to the left, kill the policeman. Then go further to the left, kill the second policeman (use the force field, it works very effectively), get down, eliminate the police and floating ball, and then from the middle platform go right, recharge, then right again, kill the policeman and move to the right further, destroying all Police officers who will just appear. Then go back to the left, recharge, if necessary, roll to the right and, when you are inside, kill a pair of policemen and a floating ball, then go right and call a taxi.
Remember the game, scramble to the top platform, run and jump to the end to the right. Break the crystal, go inside, turn right, eliminate the terminator, climb up the elevator, break one more crystal, take the key, go to the end to the right, jump to the middle platform, go right again, recharge, go to the left, fry the robot. Be careful, it will explode. Activate the console, go to the right, open the door with the key and get down on the elevator.
Remember the game, scramble up. The wall will move to the side, go down the elevator, go up, go right, kill the terminator, take the key, then go left, undo with a couple of floating balls, climb up, turn right, activate the console so that the wall moves to the side and opens the way for you . Go left, go down, turn right, turn off the force field, get down, open the door, recharge, take the elevator upstairs, go to the right. Here you will find two floor traps, deal with them. You can recharge and remember the game here, and if you do not want to, then go right, go down the elevator, then run to the left and jump to the top platform. Open the door, go to the right, take the key, go up the elevator, open another door, go inside, destroy the floating ball, jump the mine and rush into the whole spirit, here is the force field. Destroy the floating ball and move to the right to the next level.

Level 5

The Terminator will open the door, but you can not kill it, because you do not have the appropriate weapon. Run to the right, take the Gun, now destroy the terminator and take the key.
Remember the game, go to the right, open both doors, go up (be careful, here is the force field), then turn left, go down, recharge, finish off the lower terminator, take both parts of the teleporter, kill the upper terminator, run up and jump to the right screen, So as not to get into a force field. Open the door, drop the Teleport Receiver, teleport, destroy the floating ball, take the Teleport Receiver back, jump down, finish off the slime, go right, finish off another slug, and head to the left.
Remember the game, go to the left, jump into the pit, destroy the floating ball in the next pit and move to the left. Go down, use the teleporter to move to the next level.

Level 6

Go to the right, kill the slug, open the door, recharge, go back to the left, go down. Move farther down, kill the slug, take a stone, go to the left, tilt the stone directly into the sensor to open the door. Go left, activate the switch; To open the hatch, and when you are on the bottom platform, fire at the door, engage the switch, destroy the next slug, take the atomic charge Atomic Charge. Go left, look into the Jornal, get down, open the hatch, move even further down, recharge, kill the slug, hurl the Teleport Receiver straight into the pit and teleport down. Destroy the slug and get down even further.
Remember the game, kill the mutant dog Mutant Dog, go to the left, open the door, destroy the slug, go to the right, take the key, turn right into the teleporter, go further to the right, climb up, then use the elevator, and when you go up, turn right, Key and go to the next level.

Level 7

Jump up, and then go upstairs in the elevator. Prepare to destroy the next slug, take a pair of Exposive Mice, go upstairs, run up and jump from the take-off to dodge the falling bombs, throw the Teleport Receiver to the left, climb the elevator upward, activate the switch so that the elevator descends back down. Go to the end to the left, recharge the charge to the right, hold the teleporter at the ready. Jump into the pit, where you will see a slug. Activate the switch, and then immediately and the teleporter. Prepare to destroy the slug below, take the Teleport Receiver, go to the right, take the key, open the door and go up the elevator.
Remember the game, roll it over to the right, so as not to get into the force field. Go down the elevator, insert the key, use the elevator, blow up the floor mines, tear into the Teleport Reseiver pit and teleport down. Kill the slug, and then gently destroy the Organic GUTS inside the hemisphere and take the Teleport Reseiver.
Act very carefully, follow the instructions clearly. Take a step to the right of the pit on the floor, then jump to the left, hold the button to hang on the edge of the pit, then press the DOWN button and fall down, but have time to get your hands on, and then jump down further. Thus, you will survive and not break.
Proceed to the end to the right, put the Teleport Reseiver in front of the door, then go to the end to the left, recharge, go down the elevator,
Remember the game, go right, shoot a couple of slugs and get ready to destroy the "organic guts" hanging from the ceiling. To do this, shoot them in the left side, and then shoot to the right. Repeat these maneuvers until the slugs cease to appear from these "guts". After that go to the left, go up the elevator, recharge and get down on the elevator back down.
Remember the game, go back to the right, go up the elevator, go right again, take the mouse (Mouse), kill the slug, pick the key, open the door, go back to the place where you can recharge and remember the game if you think it's necessary. Then go back to the door and get down on the elevator. Go right, destroy a couple of slugs (use "exploding" mice for this), then go right, roll over the force field, roll Atomic Charge Atomic Charge as far as possible to the right, activate the switch, teleport back, go to the right, go up by the elevator. (Although it is not easy to detect it), and when you rise, enjoy viewing the final video scene.

Passwords

Easy

Level 1 PIXEL
Level 2 BETSY
Level 3 PANCHO
Level 4 STUDIO
Level 5 TOHO
Level 6 AKANE
Level 7 INCBIN

Normal

Level 1 FALCON
Level 2 DATA
Level 3 MILORD
Level 4 QUICKEY
Level 5 BIJOU
Level 6 BUBBLE
Level 7 CLIP

Hard

Level 1 CLIO
Level 2 ACRTC
Level 3 BLUB
Level 4 STUN
Level 5 MIMOLO
Level 6 HECTOR
Level 7 KALIMA