Select Gaming Platform and game

No One Can Stop Mr. Domino (PS1)

No One Can Stop Mr Domino (PSX)
Genre: Action, Puzzle, Racing / driving
Perspective: Bird's-eye view
Visual: 2D scrolling
Gameplay: Falling block puzzle
Interface: Direct control
Published by: Acclaim Entertainment
Developed by: Artdink Corporation
Released: 1998
Platform: PlayStation (PSX, PS1)

Domino is a board game with 28 plates divided into two fields. Each field has dots - points from 0 to 6 in all possible combinations. Have you ever played dominoes before? Have you ever played a game like this? Thirty-one? Fives and threes? The last man in the drawer? Or, perhaps you just learn all twenty-eight bones, laid coincidentally next to each other to form tails. When knocking down the first tile causes all of your placed tiles to fall down next to each other, this moment is commonly known as the domino effect. This is the effect Artdink had in mind when releasing a small fun game where animated dominoes compete with each other to lay several lines of these oblong domino blocks, leaving a creeping trail behind them. The first one then drops, and if placed correctly, this will cause a chain reaction.

Scheduled No One Can Stop Mr. Domino is a top-notch game. Both Mister and Miss Dominoes (and the family), with swaying arms at their sides, enclose a shared, shared play space. Mr. Domino has small tufts of hair sticking out from the top of his gleaming white five-two body, while Miss Domino has two attractive low-set ears protruding from the top half of her lovely six-blank.

Each level corresponds to a set of topics from where the character you have chosen should follow the established behavior, maintaining the same style of behavior as other characters, but later in the game several alternative paths become possible.

The miscellaneous components of a set are basically polygons. On the first level there are rooks, knights and pawns on a chessboard in the form of obstacles, colored balls block your route through the green canvas of the billiard table, and the scattered cubes will need to be overcome on their way across the dice table. When traveling around the Japanese House, there is interference in the form of scattered items of clothing and fruits scattered on the table. When the chain reaction was first set in motion, high-quality FMV (Full Motion Video) samples of sequential film frames began to be included in games like clockwork. Many of these scenes reminded me of the same ones used in Micro Machines V3, while the color-rich animation and excellent use of lighting effects also live up to the high standards achieved in this racing classic from Codemasters.

Sound effects in the game are made at an average level. These are dull beats, tapping, claps, whistles and absolutely untranslatable phrases, with sounding electronic music that constantly accompanies the game process. These sound effects may be directed at children, but they make their parents climb the wall.

The idea behind Mr. Domino is very simple. First you need to choose the gender of the character - male or female. You also have to choose your number, which will appear on the clothes (as for us, we chose two nines). There are two game speed choices - fast or slow, the latter being recommended for beginners. After a short countdown, you have to control a small domino character along a route with obstacles, making lines of dominoes along his (or her) path of movement. Using the travel direction buttons allows you to move left and right, decreasing or increasing speed. Any other buttons can be used to place dominoes singly (by pressing the button) or in a line (by holding it).

It is very important where you end the domino line. You see several glowing icons on the floor, strategically placed along the route of travel. The idea is to draw domino lines that lead to these icons, which will allow you to drop the dominoes before starting the next round by hitting the block in order to get points. Draw the last line of dominoes directly to the glowing icon, which will turn on FMV and you will be one step closer to completing the level. The number of icons required to complete ranges from 1 to 5.

Many of the luminous icons are located in fairly accessible places where there are several different obstacles and obstructions that are used to make collection difficult. Some strategically placed buttons can help Mr. Domino make his task a couple of steps easier. From time to time he discovers badges under his feet that are best not to miss. By stepping on the speed boost button, your character's speed increases to maximum after a few seconds, staying so long enough that you can get to the icon you need much faster. Crossing the deceleration button will result in Mr. Domino is almost completely still and will be worth a few precious seconds.

Despite the fact that the activation time of all glowing icons is not set here, Mr. Domino gets tired over time. As he moves around obstacles, his white, radiant body will begin to darken. When it turns gray ... the game is over. Luckily, there are a few health icons scattered across multiple locations that recharge your energy to the fullest. But be very careful, because they are usually located near the "Drop Area". If it is crossed, each collected glowing icon turns off, and the passed level throws you all the way back to the start.

Drive Mr. Domino is very difficult, so you will need some time to get used to the game, and if the idea of ​​the game is to your liking, then after a while you will get used to the melancholic Dominos and his sluggishness.

We liked the idea of ​​Mr. Domino, but I would like to know what audience it is intended for. Children will love it, but may find it too difficult. Adults can leave it aside, thinking that it is made only for children. Personally, we liked this game. Fresh idea of ​​the game (like so many games from Artdink), very good graphics, and this determines the enjoyment from the game ... as long as you can endure the inconvenience caused by its control.

Mr. Domino belongs to the category of Japanese games that make you pull your hair out, but ..., at the same time, return to the game repeatedly to plunge into an unusual competition and finally prove that you are cooler than the AI, so that he “doesn't think” there.