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DOOM 32X Resurrection

DOOM Resurrection SEGA 32X
Genre: Action, FPS
Perspective: 1st-person
Gameplay: Shooter
Setting: Sci-fi / futuristic
Narrative: Horror
Released By: D32XR Team
Developed by: id Software
Released: 1994 / 2021
Platform: SEGA 32X

This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.
  • Smoother yet faithful gameplay.
  • Splitscreen coop and deathmatch modes.
  • New title screen that resembles the Saturn and PlayStation versions.
  • Rendering has been spread across both SH2 processors for better speed.
  • User input is processed at 30FPS, while game logic runs at 15FPS.
  • Low (two pixel modes) 128×144, 128×160, 160×180 and high detail 224×128, 252×144 video modes.
  • FM Synth soundtrack courtesy of Spoony Bard.
  • Stereo panning for game sounds.
  • Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.
  • Includes levels that were omitted from the original release.
  • Restores sprite directions from the Jaguar version as well as in-fighting between monsters.
  • Level fixes courtesy of Wavy.
  • Spectres look the way they did in the original PC version.
  • Jaguar Doom HUD assets.
  • Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
  • ‘Always run’ option.
  • Anti-aliased automap.
  • Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.