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Hell: A Cyberpunk Thriller (DOS)

Hell: A Cyberpunk Thriller DOS
Genre: Adventure
Perspective: 3rd-person
Setting: Cyberpunk / Dark Sci-Fi
Narrative: Adult, Detective / Mystery
Published by: GameTek
Developed by: Take-Two Interactive Software
Released: 1994

WELCOME TO HELL

... stay cool and enjoy the experience. Hell is designed to appeal to the hard core gamer and to the relative newcomer. We've tned to take the subject matter seriously - thus when salty language is appropriate, we don’t shy away - but we've also tried to keep our sense of humor about us, too. We've loaded this CD with art, story, programming, acting, music, and sound. We hope you enjoy it Please let us know what you think. Write to us at 575 Broadway, 6th Floor, New York, NY 10012.

ENTERING HELL: A CYBERPUNK THRILLERWASHINGTON D.C., 2095

Hell occurs one hundred years in the futre, and Washington D C is no longer just the nation s capita it s also the place where hell meets earth. In the midnight hours, lurking anudst the bone-white monuments, hellspawn stalk the streets, looking for sinners to drag back to Hades.
Hell: A Cyberpunk ThrillerThe United States is ruled by a political party, the Hand Of God, and its leader the Imperator SOIene Solux,
Swept to power by a populace overwhelmed by violence, the seeping control of new technologies, and rampant immorality, the androgynous Solux has lived up to this /her awesome campaign promise: To site in judgement of sinners and condemn the offenders to Hell. Solux's substitute Bible-the Sententnvhas practically replaced the constitution, and the government has become a repressive regime.
Hell: A Cyberpunk Thriller titleHell: A Cyberpunk Thriller logoNew' computer technologies the exploration of cyberspace, artificial intelligence, robotics, medical health enhances (such as body-morphing surgery and birthing assistane units) and even developments in cyber-entertainment have all been outlawed.
Some of these decisions were rooted in popular demand The interactive Acti-Deck virtual reality home entertainment system, for example, horrified the populace when it was discovered that the devicew had gradually altered the users/ genetic codes and led to a strain of humans with frightening psiomc capabilities.
But the Hand also outlawed free speech, books, rival political parties, aalcohol and drugs, gambling, and a host of other freedoms. This crackdown on liberties has bred widespread discontent. Hiding in the back alleys and the speakeasies of this urban dystopia, underground rebel cells have formed, including the Citizens Freedom Front led by former U.S. Senator Erin Burr.
But oppttsition is fledgling since people live in constant fear of being condemned to hell's dark fires. The streets of D.C. are littered with the walking dead who ve been there and bac, and they can testify to the terrifying nature of the place - if tliey re able to talk at all, that is. Demons prowl the streets adding to the terror - monsters that resemble humans, homed beasts with pointed tails and other creatures sprung from fallen angels.

GIDEON ESHANTI AND RACHEL BRAlQUE

You play the game as either Gideon Fishanli or Rachel Braque Regardless of which character you choose, both will appear together throughout Ihe game. For Rachel Braque and Gideon Eshanti, the brutal trvith about the Hand of God comes in the form of a kicked-in door and singing bullets Gideon and Rachels are field agents for Artificial Reality Containment (ARC), a division of the Hand's police aapparatus. As ARC agents they were responsible for gathering information on illegal technologies. While they aren’t armed police offers, they aren't exactly civil servants.
When the Hand of God betrays them, they begin their journey through the streets of Washington, a veering, bone-jarrtng scramble to learn why they ve been targetted by the government they once served
Your challenge is to learn why the Hand wants Gideon and Rachel dead Can you solve the mystery before Gideon and Rachel feel the flames of hell7

HOW TO PLAY

MOUSE CURSOR ICONS

Moving your mouse about the screen will reveal a good deal of information about possible actions at a given location. The mouse cursor will change shape whenever it passes over ob|ects or characters with which you can interact The icon shapes and what they signify are listed below:
Pitchfork: The mouse cursor will appear as a pitch fork in its default states.
When the cursor is in this form, it can be used to move Gideon and Rachel.
across a map Place the pitchfork where you desire Gideon and Rachel to move.
Right click for map description.
Door icon: The mouse cursor will appear as a door when the mouse is positioned over a link point to another location. Left click on the link point to walk Gideon or Rachel to it If unlocked, the link point will connect you to another game location.
Talking head icon: The mouse cursor will appear as ahead when the mouse crsor is placed over a nonplayer character or computer with which you can interact. Left click to interact. Right click to obtain a desnption.
Hand with plam down icon: The mouse cursor will appear as a skeletal hand with its palm facing down when it is placed over an object icon Left click to pick up icon Right click to obtain icon desnption.
Inventory computer icon: The mouse cursor will appear as a small computer icon when the mouse is placed over either Gideon or Rachel's characters. Left clicking on the character will grant you access to the player s inventories without leaving the game map.
Left click access Rachel and Gideon's inventory Right click for player description.
Hand Using and Giving icon: The mouse cursor will appear as the back of a skeletal hand whenever you hold an ob|ect as the cursor and move the cusor over a player or NPC.
Left click to attempt to give an object Right click to attempt to use an object.
Arrow pointer icon: The mouse will appear as an arrow when you are moving an object around with the moouse cursor.
Left click to set icon down.
Right click to use object on an area in the room.
Finger pointing icon: The mouse cursor will appear as a skeletal hand with its finger pointing whenever the cursor passes over artwork that can be manipulated as an object (see below for the two ways objects appear in the game).
Left click to pick up object if that ob|ect can be taken.
Right click to obtain description.
Right click when holding object at the cursor to use that object on room art marked by the pointing finger.

MOWING / INTERACTING

CHARACTERS

Your party's movement is represented by Gideon's and Rachel figures, both of which appear at all time regardless of which character you choose to be. To move Gideon and Rachel in the game, move the mouse cursor to the desired location and left click the mouse cursor. The characters will move to that location.
A talking head illustration will appear at the mouse cursor whenever it passes over a nonplayer character (NPC) or an object than can be manipulated n a speciaal fashion. NPC interaction is initiated by left clicking the mouse whenever the head cursor appears.
When conversing with an NPC, the NPC and Gideon and Rachel are represented by animated close-up graphics. The options selection in the game inteface tool bar allows you to play the game with speech only, speech and text, or text only (see Game Interface section).
Striking the escape key during an interaction will terminate the interaction. When you return to the character, interaction will begin where the previous interaction was interrupted.
Right cliccking with the cursor positioned over a character will display that character's description.
During NPC interaction with both speech and text active, right clicking will scroll the text on screen until an entry of dialogue is completed. When an entry of dialogue is completed, right clicking willl advance to the next entry. When playing with text only activated, right clicking will preempt the current dialogue entry and advance to the next dialogue entry.

MULTI-RESPONSE MESSAGES

A significant feature of NPC interaction is the multi-response message option. Frequently during interaction with an NPC, you will be presented with a menu of topics you can discuss with the character. This feature is desgned to give more control over NPC interaction.
Left click on a topic to discuss it with the NPC. If you wuold rather not continue, press the escape key to exit the in' raction. When you return to the character, you will again be presented with the multi-response message.

OBJECTS

Objects in Hell are represented in two way. Objects that are first encountered as part of the game art appear in scale with the rest of the art. That is, an chair will look like a chair Once you elect to take that object, it will appear in your inventory as an object icon. Likewise, whenever it is returned to a game location, it will appear as an object icon. Any objects given to you by an NPC will appear solely as object icons.
Object Icons:
The palm down hand will appear at the cursor whenever it is passed over an icon that can be picked up. Left clicking on an object icon will allow you to pick up thatobject. Left clicking a second time with the object as the mouse cursor will drop the object at the current game location. Right clicking on an object will produce a description of the object. Object descriptions often contain clues to an object s uses.
After left clicking on an object, the object becomes the mouse cursor. You can then left cclick on the Gideon or Rachel figure or any NPC to insert that object into their inventory. Be careful about giving objects to NPCs. You may not be able to get them back. If you wish to place the ob|ect into the inventory of another member of your party, you must deposit it directly into his or here inventory by accessing th inventory screen.
You can use an object on a character or on another object by holding the object as the mouse cursor and right clicking on the character or object on which you choose to use the object.
You can give an object to a character by holding the object as the mouse cursor and left clicking over a character. Be careful giving objects away, because you may never get them back.

LOCATIONS

The mouse cursor will take the shape of a door whenver it passes over a link point to another location. However, some doors in the game are locked. In these instances, the cursor will still appear as a dor, but you will not be able to move through it until you unlock it. Right clicking the mouse when the cursor is not over a character or an object will produce a location description. These descriptions sometimes contain valuable clues to your course of action.

GAME OPTIONS MENU

After viewing the opening video, you will encounter Hell s options menu, which allows you to customize the game to your tastes, and to choose which of the two lead character roles you will assume The options are as follows :
Music: Toggles music on and off
Sound: Toggles sound on and off
Speech: Toogles speech on and off
Restore Game: Allows you to restore a previously saved game
Start New Game: Allows you to begin a new game
Quit: Returns you to the DOS prompt

CHOSING A CHARACTER

Each time you begin a new game, you must select which character - Gideon or Rachel - you will be. Click on the picture of Gideon Eahanti to the lef t of the screen or Rachel Braque to the right of the screen to choose the character you wish to be. Don't worry, though - this choice won’t break up the team. Whichever character you choose, the other will still accompany you on the journey through Hell.
When you restore aa previous game, you will play with the same character you had originally used in that game.

RECRUITING CHARACTERS

You can recruit some NPCs to travel with Gideon and Rachel and assist in the adventure. Recruitable NPCs play limited, but strategically important roles in Hell. Each recruitable comes with a separate inventory and proprietary.
objects which they will take with them whenever they are dismissed from the party. When a character is dismissed, it will return to the location from which it was recruited and will be available to be recruited. Recruitable do not follow you into hell. Gideon and Rachel are their own in the dark depths.

GAME INTERFACES

MAIN GAME INTERFACE

To provide full-screen paly, the game interface is displayed inly when needed. To access the game interface, move the cursor to the top of the screen. A tool bar with seven icons will appear. Beneath the icons, a status bar showing the game date, number of days passed in the game, and rachel and Gideon s amount of money will appear. The status bar updates automatically.
When selected, the seven icons have the following functions:

D C. MAP

Travel in Washington D C. is via the city's subway system. The subway system is represented by an image of the electronic subway map that Gideon and Rachel carry. Subway stops are indicated by red and white marers. Whenever locations at a stop become activated during the game, the stop indicator will flash when the mouse cursor is placed over it. Move wen the mouse cursor is over one of the flashing circles, and the subway stop name will appear in the text box at the top of the interface.
Left click on a stop to zoom-in on that location From the zoom-in perspective the names of the locations accessible at that stop will appear in the text box at the top of the interface. l.eft click on the location you wish to travel to, and Gideon and Rachel will appear there Additional locations will appear at each stop as you learn about them through interaction with characters
Right clicking or clicking on the escape icon while zoomed-in on a subway stop will return you to the zoomed-out view of the subway map Right clicking or clicking the escape icon from the zoomed-out view will return you to the game location from which you accessed the map.

REPLAY

Clicking on the replay icon pulls down a menu that allows you to replay the dialogue (text only) of any interaction you ve been involved in up to that point You can access your past interactions in one of three ways.
Time: This option lists the characters by the order in which you have spoken with them, witht he most recent first Select the dialogue by left clicking on the character name you desire.

ABC

This option lists the characters you've spoken to, in alphabetical order. Left click on a name to replay that interaction.
Location: This option lists the locations you've visited and allows you to access characters according to where they appear in the game. Left
click on a desired location name. A list of the NPCs you have interacted with at that location will appear Click on the NPC whose interaction you wish to replay.
Once you’ve selected an interaction for replay, the text of the interaction appears next to the menu in a pop-up screen. To advance the text, use the up and down arrows to the right of the text, or right click Note that you can only replay that portion of the scene that you originally played In other words, if you quit out of a scene before it has ended, the replaay option only allows you to replay up to the point where the interaction ended.
To exit the replay function, left click on the done icon to close the menu box, or right click.

USE

When the cursor appears as an object (when you've selected an ob)ect by left-clicking upon it within the game) left clicking on this icon brings up a menu of characters and items you can use that object upon.

GIVE

When the cursor appears as an object (when you've selected an object by left-clicking upon it within the game), left click on this icon and a menu pops up telling you who you can give this object to.

EXAMINE

When the cursor appears as an object, clicking on this icon summons up a description of the object you've chosen.

INVENTORY

Selecting this option displays the inventory page. Objects gathered during the game are stored in the individual character s inventories. Gideon and Rachel share a joint inventory. It can be viewed by left clicking on either characters likeness on the inventory sheet. Recruitable characters have separate inventories, and these can be accessed by clicking on the character's likeness.
Recruitable characters possess proprietary objects which they will take with them whenever they are dismissed from the party. To obtain an object description while on the inventory page, left click on an object, position it over the examine icon, and left click.
To drop an object, left click on the object, position it over the drop icon, and left click a second time. Another option is to return to the game screen with the object still held as the mouse cursor, and left click to drop the object.
Right click the mouse to escape from the inventory screen, or strike the ESC key on your keyboard.

GAME

Left clicking on this icon brings up a menu of six options :
Save allows you to stop play and save te current game. Selecting this item from the menu produces a screen where you may save up to twenty games. The screen displays twenty thumbnail screens, depicting your location when each game was saved. The name of each location appears below the picture. At the top of the screen is space to enter the save game name. You may enter up to twenty characters. You can use your mouse to high light the border of any given location, and the name of the saved game file
will appear at the top of the screen.
Restore displays the same screen as the save option on this menu. The screen shows the room locations of the last scene of each game you've saved. Pass te mouse cursor over a picture and the name of the saved game file will appear at the top of the screen. Left click on a picture to restore that particular saved game file.
New Game starts the game from the beginning.
Options allow you to customize the game as you play. You can toggle on or off the sound, music, speech, and text. You can also adjust your mouse sensitivity, speeding it up or slowing it down. (In case you lose track of the starting point, the default setting for mouse speed is 050.)
Credits will allow you to see the cast and production credits for Hell. You can also listen to the Hell credits song, "In the Depths (of Hell)" by The Heavy Skies.
Quit will end your current session of Hell.

COMBAT

Combat in Hell is, with the exception of your first encounter, puzzle driven. That is, your success in combat depends upon solving a puzzle. Combat consists of a series of lavishly animated self-running fights between
Gideon, Rachel, and various demons. You must analyze the tactics of your opponent and the events of unsuccessful combat sequences, discover the means to defeat your foe, take some action prior to beginning combat, and then click on the character to begin the fight.
Like any other puzzle in the game, you will probably fail several time before you succeed, so be certain to save the game before entering combat. Be certain to carry any weapons you discover with you for use in combat. You'll find that you need them.

Walkthrough

FEDERAL TRIANGLE - TRANGRESSIONS ENTRANCE.
Unlock the door (LOCKPICK IMPLANT) and go to the office. Take a pencil next to your computer and use it to record in a notebook. Access to a computer you get by typing the code: GOD'S JUSTICE. The information inside the computer shut down this code. In this part of the game you do not know the code to access some files, so you then have to go back a few more times here. File structure with available codes:
DEMONS:
- UNHOLY TRINITY;
- PAZUZU AND ASMODEUS;
- MR. BEAUTIFUL.
DEAN STERLING CITIZENS FREEDOM FRONT (code: FOGGY BOTTOM):
- SENATOR ERIN BURR;
- CFF;
- CFF HISTORY.
GOVERNMENT OPERATIONS:
- NIGHT OF THE TITANS (code: HELL PIT):
- RANDAL SINGH;
- TOWNSON ELDERS;
- BRETT CAREW;
- EDDY COMMERCE;
- ARTIFICIAL REALITY CONTAINMENT.
GIDEON ESHANTI & RACHEL BRAQUE FRINGE OPERATIONS (code: DEAN STERLING):
- GNEO-GNOSTICS;
- PSIONIC LEAGUE;
- ESCHATOLOGY INCORPORATED;
- MEATS.
SOLENE SOLUX ACTI-DECK:
- ACTI-DECK;
- PARALLEX CODE.
CAPITOL SOUTH - GNOSTIC'S OFFICE.
Talk to the professor Coronari. Go into the next room, where it was learned that they know Dodge and Daniel.
GEORGETOWN - PSIONIC LEAGUE HEADQUARTERS.
Go to the far door and talk to Suzy Toast. WATERGATE - ESCHATOLOGY, INC.OFFICES.
Talk to the many-armed poluchelovek and Christy Abraksis.
ARLINGTON - RECURRECTION UNLIMITED.
Talk to a technician and go through the door. You will see the rays of the alarm at the end. Using truck mechanic, taken out of the garage, you can pass them. It is not easy, so before their hazardous journey down the corridor save the game.
Drive the truck in, you will see a body lying with the Latin phrase, written on his chest. Study it. This phrase will be in the future part of the puzzle that will help you solve Professor Coronari.
FEDERAL CENTER SW - NEW CORPOREAL BIOLOGICS.
Here you will see a lot of things, but some of them like it is not used during the game. But better take them all, and then he will understand that it is necessary, and that - no.
Log in and use the INVENTORY RIG SKILL on COPPER TUBINGS. Get your moonshine (for him need other objects taken previously). In order to get useful information, talk to Brewer.
CAPITOL SOUTH - MENIAL'S WORLD HEADQUARTERS.
Take a bottle of beer from the fridge and use the DREAM POWDER her. It is important to first get a buddy from another quite important. Then put the poisoned bottle back and wait for your "opponent" sleep. Take from the table COLLECTOR UNIT.
MCPHERSON SQUARE - GANG ALLEY.
Go to the 7 DEADLY MEETING ROOM and give device (STILL) Lanzhuo. Ask him about the information that you need. Return to Electric Sex and give her the keys to the apartment Dante. Write down the word password from the computer Dolf van Itgeya. This code - BLOODNET. Turn on your computer, enter your password and read personal files Dolph. Go back to the street and talk to Christopher about Dolph, then talk to Chastity Ben.
GEORGETOWN - PSIONIC LEAGUE HEADQUARTER.
Pass COLLECTOR UNIT TO Suzy Toast, and it modifies it for you.
FOGGY BOTTOM - ASYLUM WAITING AREA.
Talk with two people in here and remember the information that they can say. Then go to the next room and use the UNIT after talking to somebody from the demons.
L'ENFANT PLAZA - FITZGERALD'S SPEAKEASY.
Take in the orange bar beer bottle and talk to Jack. It's a killer, sitting in the far corner. Then have a talk with Splittsem Magnolia, who sits at the bar. When he offered a diversion, stop dialogue and throw a beer bottle at the TV above the bar. Continue the conversation and take it to the team with the deletion of Scuba Stevens.
GEORGETOWN - PSIONIC LEAGUE HEADQUARTERS.
Talk to Sue Toast.
FARRAGUT NORTH - DEAN STERLING'S OFFICE.
Talk with Dan Sterling.
UNION STATION - ASMODEUS 'PORN STUDIO.
Talk to Grinda Dove (girl sitting on a table), and the little demon Asmodeus. Once you go to hell, get a conversation with him again. Back in reality, meet with Dan Sterling and take psychopomp lying on the floor.
UNION STATION - DANTE'S APARTMENT.
Talk to Dante. Use psychopomp on yourself and enter the address: GARAGE. Talk to Dipfroatom.
L'ENFANT PLAZA - THE COLLECTOR'S ROOM.
Use of electromagnetic (ELECTRO MAGNET) on parchment, which is located in the corner. The only way he will be in your hands.
CAPITOL SOUTH - GNOSTIC'S OFFICE.
Talk to the professor Coronari. Then go to the next room and talk to Daniel. Take a sheet of paper on the computer and look at it. Information on it is very important. You can read the latest Latin phrase. Go back to the professor and talk to him again. He will tell you the keyword: GESTICULATE.
DUPONT CIRCLE - BRITISH EMBASSY.
Go to the right room and talk to the senator and assistant Katherine Hertz. Use psychopomp on yourself and enter the address: CHARON. Talk to the carrier, and by visiting the following:
- BEAUTIFUL'S HOSTAGE HELLP1T.
Take a steel lid and mug on the table. Use it
on the container with acid;
- THE HELL ZOO.
Take all five subjects. Use JAR OF FOOD on Machalusa and then - the keys to the cell to the animal;
- THE WALL OF FLAME HELLPIT.
Talk to Prudence Alala. Then close the metal cover on the shaft opening, through which the steam. Get away to a safe distance and wait;
- THE HELL ICE FIELD.
Use FLOATING BEAST on yourself to get to the mountains of ice. Apply it BUCKET OF STYX WATER;
- THE HELL MUSIC ROOM.
Talk to Alice Trenton, and it will tell you the way to a solution. Right click on the note will show its designation (A to E). To release it, it is necessary to find all the letters in the quatrain, which are not pronounced:
MURDER THE DUMB TORTURE THE MEEK WITH THE SCENT OF DEATH AND THE GNASHING OF TEETH
Reply: BECAG. Press notes in the proper order;
- THE HELL1 DENTIST OFFICE.
Talk to the demon, and see what it does. Use nerve gas on the container of N02. Take the container with N02 and drill;
- THE RATROOM.
Talk to Dingo Tucker and use a balloon on the tube with the N02.
FOGGY BOTTOM - ENTRANCE TO INTERFACE.
Go to the office Beautiful and talk to gangsters. You can talk to the head Beautiful, but in any case do not take it with you. But make sure you take a stick. After talking with the devil, you will be prompted to crack the music box. Solution: put the first number in the letter, given that R=23, A=6, U=26, V=1. Then look at the song titles or names of singers and find the ones that match with the received words. Reply: D9 EZ E8.
THE MALL - VOICE OF GOD.
Give the tape (DAT) Nick Cannon. He will lose it for you. Listen to what is written on it (GOD IS DEAD).
UNION STATION - DANTE'S APARTMENT.
Talk to Dante. Use psychopomp itself (address: GARAGE). Talk to Dipfroatom.
FEDERAL TRIANGLE - BUREAU OF RECORDS.
Talk with Mr. Calcutta and Mrs. Stinson, which will tell you how to find the access code to the computer.
FEDERAL TRIANGLE - TRANGRESSIONS ENTRANCE.
Unlock the door and enter the office. Turn on the computer and find GOVERNMENT OPERATIONS / MASSIMO EDDY. When asked for code, enter: TRIANGLE. Use FORGER SKILL in Sofia on Ben received CREDENTIALS TEMPLATE.
FEDERAL TRIANGLE - BUREAU OF RECORDS.
Talk with Mr. Calcutta.
ARLINGTON - LEE MANSION GUARD ROOM.
Use capabilities PSIONIC SKILL at the guards. Go through the door. Use CUE STICK on a floor lamp to kill the mechanical beast. Take a bowl and then go to the next room. Talk to Massimo Eddy. Look at all that he has given you. Examine his room.
ROOMS.
Massimo tell you how to win a million (this figure nebhodimo on color pictures, taken from Massimo). And if you paid Laura in 7 DEADLY CLUB HOUSE, then in this place you have one shot to win it. If you see an unlimited bet, bet all your money on three horses:
- WIN - a horse with a symbol containing two of the three Rs of colors (blue, yellow; 43:1; CYBER SAL);
- PLACE - choice of colors S (ALL DECKED OUT; 19:1);
- SHOW - choice of colors T (GO TO JOHN; 250:1).
Bet on the horses, and a million in your pocket!
DUPONT CIRCLE - BRITISH EMBASSY.
Talk to Katerina. It will give you more information about the hostages. If not, the train to the city and back to her. Use CHARON.
- THE BELLY OF THE BEAST.
Talk to Thelma. Take STONE and FEMUR BONE. Then apply the stone FEMUR BONE.
- THE ABYSS.
Talk to everyone. Use MUG OF ACID sword to hell (HELL BLADE). Next, take a mug and take Gaku BACKET OF TAR.
FEDERAL TRIANGLE - TRANGRESSIONS ENTRANCE.
Unlock the door and enter the office. Turn on your computer and find the topic GOVERNMENT OPERATIONS / NIGHT OF RE-ENTOMB-MENT. Enter the code: JEREMY VERDI and GESTICULATE. He
Remember to read the information.
UNION STATION - DANTE'S APARTMENT.
Talk to Dante and use psychopomp (address: GARAGE). Talk to Dipfroatom.
THE PENTAGON - PENTAGON RECEPTION AREA.
Talk to the manager that she sent you THOMAS MEACULP'S OFFICE. Once there, turn on the computer. From the list of words will need to find the meaning of words. Reply: SHUDDER IS TO FEAR AS CRYING IS TO SORROW. FAN IS TO AIR CONDITIONER AS KEYBOARD IS TO DECKING UNIT. SUICIDE IS TO DEATH AS EMBEZZLEMENT IS TO WEALTH. CHARON IS TO PERDITION AS FREEWAYS IS TO LOS ANGELES.
Having learned all about Thomas, return to the dispatcher and specify PENTAGON JAIL. Inside, use weapons Cinna Stone: EMP grenade at the guard, then - mini-bomb on camera.
DUPONT CIRCLE - BRITISH EMBASSY.
Talk with Senator Baer and Jeremy Verdi. Give him a paper with mathematical symbols received from Massimo Eddy. Talk to Catherine, she will show you the location of the remaining hostages. If not, drive around and go back to it.
- THE HELL STEEL MILL.
Talk to and use Bretg STAFF on gears.
- HELL'S DESERT.
Talk to all and use the drill to the jar with water.
- THE HELL SCHOOLROOM.
After the conversation offers 1ri challenge based on the numbers. For example, question 1: 1 + 1 + 9 + 15 + 11 + 5 + 10 +
1 + 15 + 5 + 11 + 19 3 select D as the basis (that is, 1). Code is converted to DES MOINES IOWA. Other responses: LITTLE ROCK ARKANSAS, HELENA MONTANA.
- MEPHISTO'S THRONE ROOM.
Talk to him and fight. Poisoned sword will help you in battle. After winning grab his arm.
- BEELZEBUB'S THRONE ROOM.
Use BUCKET OF TAR on the floor, and fight with the demon. If you win, do not forget to take wing.
- BELIAL'S THRONE ROOM.
Use explosives on a dedicated floor space. Then you can fight the enemy and take his medal.
- CERBERUS'S LAIR.
Go through the door, located right in front of you. Wait until the demon leaves, and take BRUSH ON THE FLOOR. Use it on SATAN'S GATE to write GOD IS DEAD. Sign in to kill Satan. Come back to reality and talk to Catherine and Senator for information about their successes. Use psychopomp on Rachel and enter the address: SPAWNER.
THE PENTAGON - PENTAGON RECEPTION AREA.
You get here automatically after talking with the senator. Ask the manager to take you to PNEUMATIC DELIVERY ROOM. Take it a pneumatic tube from the floor and put into a gas bomb. Talk to Jeita and give her the pipe. Enter the address: MIRACULUM SEPULCRUM. Go out to the manager and select a new item - PENTAGON CHAPEL. They take the floor TAPER
and light the candles in the following order: 6, 3, 1, 4, 7, 2, 5, 10, 8, 9.
After the victory over sollux enter his room and use the virus (HELL BUG DISK) to your computer.
Hell will be defeated, but at what cost ...
Finally, we note that it is necessary once again - for "Ne11" should sit down, just being a hundred percent confident in their knowledge of English. Without this base is not absolutely necessary to help any walkthrough.
Hell: A Cyberpunk Thriller cheats