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A Nightmare on Elm Street (NES)

A Nightmare on Elm Street NES
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Narrative: Horror
Published by: LJN
Developed by: Rare Limited
Released: 1990
Platforms: Nintendo (NES), DOS

A group of teenagers, pursued by the maniac Freddy Krueger, decides to find an abandoned house 1428 on Elm Street, which is the monster's den, and deal with it once and for all.

Gameplay

The game is divided into two parts: the "real world" and "the world of dreams." Every time the hero falls asleep - the main theme of the series sounds. To wake up the hero you need to find a radio. Plunging into a dream, the hero gains new abilities. If the player is slow in collecting bones during sleep, then Freddy can attack him, and shortly before the attack, the counting tune is heard. You can still enter some closed doors in the game.
Zombies, skeletons, bats, infernal cats and hounds, demons and Kruger himself as a level boss.
In total, the game features 5 different game locations that appear in the films of the series: Elm Street, 1428, car dump, cemetery and Springwood High School. It is better to go through the levels in this sequence: the first three houses (their order changes each time), a dump of cars, a Springwood cemetery, a Kruger house (next to a dump), and finally, a Springwood school.