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Loaded (PS1)

Loaded PSX
Genre: Action
Perspective: Top-down
Gameplay: Shooter
Published by: Interplay Entertainment Corp.
Developed by: Gremlin Interactive Limited
Released: 1995
Platform: PlayStation (PSX, PS1)

Loaded is a very dynamic game with continuous shooting, requiring fast action and excellent response from the player with fairly convenient controls. You have to take your hero out of the building, which is crammed with enemies to the limit. Naturally, you have to destroy them while shedding seas of blood. Yes, the game is very cruel, which can scare away some potential players from it. The only consolation is that the world in which all this takes place is little reminiscent of reality; because of this, cruelty does not get so much on the nerves. Otherwise, the game is very good. It has many intricate mazes in which it is easy to get lost. Along the way, you will find door keys, health and money. In addition to enemies, you can destroy everything that blocks your path; furniture, walls and other items. After them may remain useful items or money.
During the game, a map of the part of the maze where you are located is available to you. Be sure to use this card, otherwise you can easily skip secret passages and rooms. 3D graphics and sound are great. So, if you are not afraid of blood flows, you will get a lot of pleasure from the game.

Characters

Mamma

  • She has low speed qualities, however, she has the quality of a sniper; accurate and heap shooting.
  • Specifications. The speed is low. The armor is good. Weapon - Plasma Gun
  • Favorite bomb - Ripple Grenade. From the explosion, the floor swells, and in a certain area around, all living things are destroyed.

Butch

  • The most dangerous ripper in the universe.
  • Specifications. Able to literally incinerate his victim. Although he is very fast, his flamethrower is effective only at a short distance. The armor is average.
  • Favorite bomb - Explosive Ring. An explosion results in a ring of fire spreading over a large distance.

Fwank

  • A very well-aimed shooter, Fank especially successfully shoots around the corner.
  • Specifications. The speed is low. The armor is good. Weapons - Neutron spheres.
  • Favorite bomb - Homing shells. The most effective explosive devices aimed at the target.

Bounca

  • Moves fast enough and shoots far, but not maneuverable.
  • Specifications. The speed is moderate. The armor is average. Weapon - Rocket Gun.
  • Favorite bomb - Shrapnel Shell. Weakest explosive device with a small radius of action.

Vox

  • "Queen of sound", using sounds for their own purposes. It moves faster than anyone, but shoots close and is easily vulnerable.
  • Specifications. The speed is high. The armor is light. Weapon - Sound (Hail Flail).
  • Favorite bomb - Acoustic projectile (Sonic Blast). It emits a killer sound wave, but at a short distance.

Captain Hands

  • Armed with two guns, he has all the advantages of a shooter - accuracy, firing range and firepower. This more than compensates for his some slowness.
  • Specifications. The speed is moderate. The armor is average. Weapons - Silicon guns.
  • Favorite bomb - Whirlwind bomb. Completely cleans the screen and produces a devastating effect.

Tips

  1. Moving along a long narrow corridor, run in zigzags, holding the shooting button. So you can defeat any enemy before he appears on the screen.
  2. The best way to fight rats is to spin while shooting. In most cases (if not all) it helps a lot.
  3. When meeting with a group of heavily armed enemies, take a step to the side (by pressing the Staff buttons) and water them with fire so that they do not have time to fire a single shot.
  4. In search of secret rooms, carefully monitor not only the cracks on the walls, but also look at the map.
  5. Do not forget to use the Run button in time to quickly run away; if you fail to pave the way with weapons, then the choice is not great - flight or death.
  6. Take care of your "favorite bombs" until you encounter hordes of the most bloodthirsty enemies. If at these moments you are unarmed, then you will remain wet (or rather, bloody) on the floor.
  7. Against the “flying robot” (Hunter) your bombs are useless. You just need to face him in a psychological duel, and measure the strength of the weapon.
  8. Entering a new room, linger at the entrance so that the villains jump out of the darkness under the fire of your weapons.
  9. Do not select energy sources if you are charged more than 50%; it is better to leave them in reserve and return to them if necessary.
  10. Be careful with robots shooting fire; at close range they can do you very much harm.
  11. Pay attention to cracks in the walls. In such places, several volleys from the side of heavy weapons can pave your way into a secret room full of useful things.
  12. Use the Staff button (steps) to “water” enemies with fire. Also a useful trick is to suddenly “pour” fire behind you, striking everything living on it.
  13. Do not waste shells in vain, shoot only when necessary ... Although, of course, the whole Loaded game consists in rushing around like a madman to shoot at everything and enjoy the effect.
  14. At all levels, in all rooms, in spite of any dangers, it is necessary to search and collect additional weapons (including bombs), energy sources, icons with magical properties and other useful items.
  15. In dark rooms, some characters, including Captain Hands, can use fire to illuminate rooms to search for enemies and necessary items.
  16. The guards you shot often drop money. This money will come in handy in the end, so collect it!
  17. The success in most of these games is as follows - remember that the biggest troubles await you at the end of the level (stage), so try to keep the coolest weapons and full health for a decisive fight.

Quick Level Tips

  1. The first moment when you need to keep bombs ready is the end of level 1, in which you will encounter a mass of guards.
  2. At level 2 there are especially many secret rooms.
  3. At levels 3 and 4, do not hesitate, as the dead monsters are resurrected again. But this will help to establish whether you were in this place or not. Each time you kill someone (with the exception of rats), various useful objects are poured onto the ground from the victim so that you can collect them. But some of the enemies have the ability to resurrect; and if after your shot nothing fell from them, then you have already been here.
  4. At the end of level 5, get ready to face the Hunter’s flying robot.
  5. At level 6, a gas canister is hidden in four clay huts.
  6. At level 7 also do not hesitate, - zombies are regenerated.
  7. At level 8, carefully look for secret rooms.
  8. Before new meetings with Hunter’s at the end of levels 8 and 9, fully recharge your batteries.
  9. At the end of level 10, do not take all energy sources at once.
  10. At level 11, first go to the left side to find the first two parts of the bomb.
  11. At level 12, find an outdoor teleporter to gain extra life.
  12. At level 13, be careful not to rush into the rooms chock-full of robots.
  13. At the last level, before meeting with the Ugly Boy (Fat Ugly Boy - F.U.B.) it is better to stock up on several lives. In the previous room, do not select all sources of energy at once; wait for your “death”, and then recharge.

Walkthrough (First eight levels)

LEVEL 1: MAIN PRISON LEVEL

The goal of the game is to find a way out to the next level. Collect cards - keys here must be collected in the following order: yellow, green, blue, red. You will find a yellow card in the first room to the right. A green card will be dropped by a guard at the far end of a large room (with a laser gun), and a blue card in the same room opposite, when you shoot them. You will receive a red card before leaving, in the lower room. Keep in mind that behind dilapidated walls covered with cracks, secret rooms are often hidden, crowded with energy sources and other useful things, but there can be enemies. See a suspicious wall - destroy it with fire.

Level 2 - Prison: Administration

The goal is to find a special personal elevator Commandant. Collect cards - the keys must be in the following order: yellow, red, green, blue. You must pick up the yellow card from the tough guard after you pass a couple of secret rooms with the help of teleporters and pass two rooms with gun installations. A red card is kept by a security guard in a secret room, the course of which you must find by breaking the barricade of boxes (filled, by the way, with useful items). You will receive a green card by breaking through two pair rooms chock-full of security guards. When heading down a long narrow corridor behind a blue card, be especially careful: there are laser turning devices. And at the very entrance to the elevator there are especially dangerous guards, for the victory over which the accumulated weapons and strength will be useful to you (because you took care of this).

LEVEL 3: UPPER SERVICE CONDUIT

The goal is to find the hatch leading to the exit. Cards - keys must be collected in this order: red, blue, green, yellow. Use the first room of this level, where you immediately stock up on weapons and energy sources, as a base, returning to it after extracting each regular card. You will find a new enemy - creepy rats, which you can kill, unfortunately, only at close range. Also pay attention to slow but powerful zombies; some of them need to spend a few shots, while others are regenerated after they are shot, so it’s better to just get away from them. Having found a yellow card, punch a wall under it - in a secret corridor teeming with rats, you will find extra life. But the hardest battle awaits you in the last room before leaving. That's where it's time to launch your favorite bomb!

LEVEL 4: LOWER SERVICE CONDUIT

The goal is to find a teleport that carries to the surface. Cards - keys must be collected in this order: red, green, yellow, blue. There are even more zombies and rats. Red and green cards are at opposite ends of the maze, and in order to capture the yellow card, you must first find the temporary invincibility icon and have time to use it. And on the way to the blue card, you must definitely win the icon of temporary invincibility.

LEVEL 5: PRISON COURTYARD (MAIN GATE)

The goal is to steal a car and run. Want to take a break? This level can be considered a respite. Here you do not need to collect cards, you just need to run to the exit - of course, past the guards, who must be carefully removed, but very promptly, and the guard dogs that you will encounter when leaving the premises. Dogs are slower than rats, but stronger and more persistent - taking your track, they will not leave behind until you deal with them. At the end of the level, the first time you encounter a flying robot Hunter’s. You can get into it only when it lands, but you can just run past it to the platform where the car is waiting for you - a shuttle.

LEVEL 6: DESERT

The goal is to find 4 cans of gasoline and refuel the car, because the gas tank is empty. It doesn’t matter in what order, but you need to find all four canisters hidden under large stones. Here you have two kinds of new enemies - giant scorpions and blue dogs. They attack in packs, so in case of an environment you need to keep a couple of bombs on hand.

LEVEL 7: BADLANDS

The goal is to find a secret teleport that takes you to the Space Port. To do this, you need to get into the building in the center of a mountainous wasteland, but first collect the cards - the keys in the following order: red, green, blue, yellow. In addition to enemies (scorpions, dogs, rats, zombies) shoot at all barrels and containers in search of useful objects. Cards, extra bombs and other prizes are in shacks scattered around the edges of the wasteland. In the main building there is nothing to collect except cuffs from zombies and rat bites; immediately make your way to the end of the hall, stand between four columns - and you teleport to the next level.

LEVEL 8: SPACE PORT

The goal is to find a way to the next level. At this level, it is necessary to conduct heavy, exhausting battles for each room - this is a real “Stalingrad”! Only guards confront you, but they are very dangerous. It’s best to take them by surprise. The most dangerous are the “red shirts”, they must be shot at first. Cards - keys must be collected in the following order: green, blue, red, yellow. On the way to the red card you should find the temporary invincibility icon. The yellow card is hidden in a secret room; You can get into it only with the help of a teleporter located in a cruciform room. And before you exit, you will again encounter a flying robot (remember that you can shoot at it only when it lands).

Codes

Secret characters

In addition to the main characters, in this game there are also secret ones. Try typing one of the following codes on the main menu screen to gain access to the secret character:
Nightstalker - X, Circle, X, Circle, L2, R1, X, Circle
Cannonball - Select, Circle, X, Circle, X, R1, R2, Circle, X

Play as Pogo

On the character selection screen, press and hold L1 + L2 + R1 + R2. Then press Select and Start

Integrated trick

To make any of the following codes work, start the game and pause it. When the pause screen appears, press and hold the L1 and L2 buttons for at least ten seconds. After ten seconds have passed without releasing the buttons, enter one of the following codes. To use this trick, hover over it and press X.
  • Restore Health - Right, Right, Left, Down, Down, Up, Triangle, Circle
  • More Ammo - Down, Right, Circle, Left, Right, Circle
  • Power-ups for weapons - Right, Down, Right, Triangle
  • More Lives - Left, Down, Right, Triangle, Square, X, Circle
  • More powerful bombs - R1, R2, X, Triangle, Square, Circle, R1, R2, Circle, Circle, Square
  • Skip level - X, R1, Triangle, R1, Square, Circle, R2, R2, X, Square, Triangle, X
  • Level selection - Up, Right, Down, Left, Triangle, Circle, X, Square, X, Triangle, Square, Circle