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Journey to Silius (NES)

Journey to Silius NES
Genre: Action
Perspective: Side view
Gameplay: Arcade, Platform
Setting: Sci-Fi / Futuristic
Published by: Sun Corporation of America
Developed by: Sun Electronics Corp, Tokai Engineering
Released: 1990
Platform: Nintendo (NES)

This is a classic flat shooter from left to right. It was prepared as a game on the first Terminator, but then it turned into an independent project. In two phrases about the plot: it happens in the future, and you take revenge for your father. Your enemies are all kinds of robots and the technology of the future, from which prizes sometimes fall out. Levels with a beautiful background, the music also did not disappoint. Japanese version: Raf World.

Tips

  • To win the battle with the guarding of the felling (level 3), you have to shoot a long time in the dome between the 2nd and 3rd guns (the countdown from below), which is easiest to do with a laser, firing between the shots of 1st and 2nd Guns. Beware of the right laser.
  • The machines (level 4) open the passage, when the cutter goes down, - overcome it with a jump.
  • Jumping: the hero of the game has foot amplifiers, allowing you to jump to a height several times greater than Jay's height. It is also possible to control the jump with the help of small rocket engines. Take into account the inertia - with the take-off jump the jump is obtained further, but it is possible to change the direction of the jump noticeably only at the upper point of the flight.
  • Bridges at level 4 must be overcome, accurately calculating a series of jumps, run through the crumbling panels will not succeed. Be careful - on the other side often there is an enemy who distorts your jumps and can throw into the abyss, jump with a margin.