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Sylvester and Tweety (SEGA)

Sylvester and Tweety in Cagey Capers
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform, Puzzle elements
Published by: Time Warner Interactive
Developed by: Alexandria, TecMagik Entertainment Ltd.
Released: 1994
Platform: SEGA Genesis / Mega Drive

The plot as such does not exist in the game, as in the Looney Tunes cartoon series: the cat catches a bird, on which the storyline is limited. In the game plan, Sylvester & Tweety is a platformer with horizontal and vertical scrolling, that is, unlike most platformers, such as Mario games, where the "height" of game locations is limited mainly by 1-2 screens, in the game Sylvester & Tweety in Cagey Capers "height" of locations is almost equal to their "length".
Characters and locations are decorated in the style of the cartoons on which the game is based. Graphically, the levels are constructed using 2D graphics; As in most platformers, levels and characters are performed using tile and sprite graphics, respectively.

The goal of the game is to help the main character (cat Sylvester) catch the bird Tweety, for which it is necessary to chase after her for seven game levels.


Domestic Devils - inside the house. Sylvester chases Tweety inside the house of Granny. The house consists of two floors-rooms (living room and bedroom), connected by a staircase, as well as an attic. In the course of the level, Sylvester rises from the first floor to the attic. In the attic to catch the bird, Sylvester needs to build a "pyramid" of surrounding objects. You should beware of Granny and the Bulldog Hector.
Domestic Devils 2 - in the courtyard of the house of Granny. Here there are electric legs, fences and other objects; Also in the yard you can meet Hector. At the end of the level, to get to the bird that hid in the birdhouse, Sylvester, just like in the first level, you will need to solve a small puzzle.
Mayhem Express - inside and outside the moving train. The train consists of several large wagons (freight and passenger). In some of them Babula and Hector meet, as well as Kangaroo. In the space between the cars it is better not to get - there are "teleports" that can "carry" the hero to the beginning of the level; Also "teleports" can be considered open openings in the sides of cars. At the end of the level, a cat catches a bird on one of the wagons.
Back Alley Blues - in the slums. Streets are slums on the outskirts of the city. Chasing Tweety, Sylvester moves both on the streets and on buildings. In this it interferes with street cats, as well as cactuses on window sills, pipe gases, damaged electrical wires and other obstacles. At the end of the level, the cat catches a bird on the tallest building.
Hyde and Shriek - in the house-laboratory of an unknown scientist. The building consists of two floors connected by a staircase, as well as an attic, which can only be accessed by an elevator. The level is more complex than the previous one. In particular, the total number of obstacles increases (although the number of enemies remains the same), and Tweety occasionally mutates into a huge monster chasing Sylvester and seeking to swallow it. Here, as well as on the third level, there are teleports (pipes and ducts) that move the character to different parts of the level. Opponents are mechanical dogs, as well as various obstacles (for example, gases from damaged pipes that can be turned off by finding a switch). At the end of the level, Tweety can be caught in the attic of the building.
Hyde and Shriek 2 - in one of the rooms of the house, a chemical laboratory filled with reagent flasks. Here, the cat and bird, after falling on them a vessel with an unknown substance, significantly decrease in size. The level resembles the previous one, only by an order of magnitude more difficult. It is a room in which on several cabinets and shelves are placed various objects and flasks with substances; The vessels are connected to each other by means of "transition" tubes. Sylvester chases Tweety around the room, as well as inside the flasks. The bird here also mutates into a monster. As in the previous level, the character can move using "teleports" (which look like specialized devices). Opponents are mechanical dogs. There are also many deadly obstacles at the level: for example, fans, electric discharges, acid inside the bulb (which can be avoided only by jumping on the bubbles separating from it), burning gas burners, etc. Often it is necessary to solve logical problems (for example, to search for a switch for switching off the gas Burners or generators of electrical discharges). A cat catches a bird on one of the platforms, located somewhere in the middle of the level.
Oceans of Trouble - inside and outside the passenger ship at the pier. Relatively small, but difficult level. The ship consists of several floors-decks. "Teleports" are air ducts. At the level there are all the previous opponents (except for mechanical dogs). At the end of the level, catching a bird, a cat accidentally drowns a ship and both heroes are on a desert island.
It should be noted that the number of levels in the game depends on the chosen level of complexity: the higher it is, the more levels are available. A similar trend can be observed in some other platformers, for example, The Flintstones. By default, the difficulty level is chosen so that the player can access the first five levels.
To pass each level you need to drive the bird several times from the place where it sits and, in the end, catch it. The levels of the game are real labyrinths, which are not so easy to advance. Also at the levels there are logical elements: for example, to overcome a high partition, Sylvester needs to build a "pyramid" of improvised things, and to disable the blocking path of the fan, - to find the switch.
The character has a certain level of health, which decreases when falling from a high altitude or contact with enemies and some obstacles (for example, with cacti, poisonous acid and fire, electric discharges, falling flower pots, gases from damaged pipes, etc.). The hero's health can be restored by collecting canned food. The current level of health is indicated by a special indicator (Sylvester image); When the character receives damage, the image on the display changes. On average, to lose one life, the protagonist needs to get five or six injuries (sometimes less). Also on the game interface you can see indicators of points, remaining time and number of lives.
At the levels of Mayhem Express, Hyde and Shriek, Hyde and Shriek 2 and Oceans of Trouble, there are "teleports" that prevent or help during the passage.
Enemies in the game is quite small. To deal with them, special items are hidden on the levels: a boxing glove or, for example, a bone with which you can distract a bulldog enemy. Also, enemies can simply be pawed (like a bird), but this method is ineffective. In addition to weapons, Sylvester can also use other things: an umbrella so that if he does not break, jump off a high altitude or wait for a jump to jump higher.
At some levels (for example, Domestic Devils) you can meet the kitten Sylvester, indicating the shortest path to Tweety.


Useful items collected on levels are available in the pause menu.
Bone and Fish - the object allows you to distract the enemy (dog or cat, and in the laboratory - a mechanical dog), you just need to throw it into the distance.
Boxer gloves - temporarily cut down enemies (dog or cat).
Hammer - by the method of use is similar to boxing gloves, designed to neutralize a mechanical dog.
Umbrella - the character gets the ability to climb from a height without losing health.
Pogo stik - jumping, you can jump higher.
Alarm - will cancel the playing time.
Canning - restores health by 50%.
Sylvester's image is an extra life.
The superhero costume is temporary invulnerability.
Serum "A" - is available only at levels where Tweety becomes a mutant: the serum temporarily returns to the bird a normal appearance.
In addition, Sylvester can use binoculars to locate Tweety. At the levels there are also objects that affect the number of points: bags with the image of a cat's face (1000 points), bags without an image (5000 points) and toy mice (10,000 points).


The number of enemies at the levels depends on the complexity of the game - the higher it is, the more enemies.
Dog, Cat and Mechanical dog are common enemies, identical in behavior. When approaching the character try to hit him (Cat and Dog) or scare barking (Mechanical dog). There are two ways to eliminate them - throw an object (bone or fish) into the distance or beat them, using boxing gloves or a hammer. The dog appears in 1, 2, 3 levels, the Cat - in 4 and 7 levels, the Mechanical dog - in 5 and 6 levels. These opponents are able to pursue the character. At the level of Domestic Devils 2 from the dog Hector you can hide in a special place.
Grandma - approaching the character, beats him with a broom on the head. The only way to avoid it is to hide in special places (for example, in a lamp or a cat's cot). Appears in 1, 3 and 7 level.
Kangaroo - in fact, not an enemy, pushes Sylvester's cat up, thereby tossing the character higher. Appears in 3 and 7 level.
Tweety Mutant - after drinking a mutagen, the bird turns into a huge monster, which can not be hidden (as well as Tweety in the "normal state", the monster is able to fly through the partitions and "floors" of the levels). The only way to neutralize the mutated Tweety is to throw Serum "A" into it, causing the monster to turn back into a bird for a while. If the monster still manages to swallow Sylvester, one must try to get out as soon as possible, otherwise one can lose one life; If the hero still loses his life, the bird again acquires a normal appearance. Appears in 5 and 6 level.