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Heroes of Might and Magic (GBC)

Heroes of Might and Magic Game Boy
Genre: Strategy / Tactics
Perspective: Top-down
Pacing: Turn-based
Gameplay: RPG elements
Setting: Fantasy
Published by: 3DO Company
Developed by: KnowWonder
Released: 2000
Platforms: Game Boy Color (GBC), DOS

The most popular turn-based strategy, was very well ported to the equally famous prefix Game Boy. The game developers obviously dominated the number three, so they created three difficulty levels (easy, normal, difficult), three card sizes (small, medium, large), and thirty-one scenarios. Having determined the choice of the map, you will be moved to the destination of resources (many, medium, little, no resources), as well as the artificial intellect of opponents (fool, average, smart). The whole process of the game is built on the third part of the game HoMM. Managing the movement of your leader, you are fighting for the extraction of valuable resources, artifacts, capturing castles, increasing the army, blocking passages and passes from enemies, and uncovering magical spells, and promoting your cities. Despite the small size of the game, there is a surprise when you see that the functions have undergone only some changes, remaining practically untouched, only modified. Going to the main menu, you can see the statistics table, you can conclude how many resources, buildings, combat units you have available. You can also look at the map of the world to evaluate the location of your own and foreign troops and try to dig out the buried treasure, but before that you will need to visit the granite obelisks, gradually solving the riddle of hidden treasures that usually fall out in the form of unique things or resources. In order not to start a long development from the very beginning, there is a function of saving and loading at any moment of the game.