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Warrior of Rome II (SEGA)

Warrior of Rome II SEGA
Genre: Strategy
Perspective: Diagonal-down
Visual: Isometric
Pacing: Real-time
Gameplay: Real-time strategy
Interface: Point and select
Setting: Africa, Asia, Classical antiquity, Europe
Published by: Micronet Co.
Developed by: Micronet Co.
Released: 1992
Platform: SEGA Genesis / Mega Drive

Continuing to tell the story of the conquests of Julius Caesar, the second part of the game will offer to begin with the suppression of the uprising in Asia.

Having tried to replay the events of distant days, it is possible to deploy hostilities and try to succeed in conquests in the territories of ancient Persia, Egypt, Arabia.

You can also raise sails and go to conquer the expanses of the Mediterranean Sea in search of new lands for the development and expansion of a powerful empire.

In the game, not only military maneuvers and caring for the army are possible, but it allows you to develop the city by building up the available territory with buildings that can not only raise morale, but also have a positive effect on the attitude of ordinary citizens towards their leader.

Game Features

  • Three game modes and options for the development of the empire.
  • Variety of cards - 15 story missions (there may be fewer, it all depends on what you choose), 20 - simple cards (they include cards from missions);
  • An arrow with windows that can be resized and closed using the box on the right;
  • The ability to save (and for those who play on the console, a battery for the cartridge will come in handy, and for this it will have to be disassembled);
Interestingly designed Sound Test - march of soldiers to the music.


In the game, each soldier on the battlefield symbolizes an entire army. Soldiers move around the map in only four directions - up, down, right, left. Thus, the attack can either be on the forehead, or as an aid to another army (attack on the enemy from the left or right). All skills of each army are shown in the "Status" icon:
  1. Sword - battle skills.
  2. Bow - siege holding skills.
  3. Foot - movement speed skills.
  4. Shovel - construction skills.
  5. Ship - skills of navigation on water.
  6. Blue little man icon - how many people in the army are still alive (if not enough, then the soldier turns red).
  7. The heart is the fighting spirit of the soldiers (I could be wrong).
Soldiers may change in appearance - armor may appear, or they will ride a horse. This shows their skills.

It is also possible to command an army. The selected command should be flashing, thus indicating that this particular command is being applied.


  1. Form a unit - Form a unit, an army (this is done only in the castle!).
  2. Advance a unit - order to attack.
  3. Build a Fortress.
  4. Build a Coliseum.
  5. Build a Shipyard.
  6. Demolish Building
  7. Disband a unit - Disband the unit (surrender to civilians)
  8. Cancel - exit.
It is possible to follow the movements of the enemy, and even ... Find out what he is going to do - for this there is the "Enemies" icon:
  1. Sword - the enemy will attack.
  2. Shovel - the enemy will build.
  3. Stop - the enemy goes somewhere (not attacking).
If there is a castle or colosseum icon nearby, then he is trying to get there.

This way you can see your soldiers in the "Fighters" icon

There is also a "Buildings" icon. This icon shows what buildings you have and what condition they are in...

About the "Map" icon, I think there is no need to explain ... (Map)
"Messages" are messages, if you know English of course...

Recommended settings

Cut Commands - On;
Cursor speed - 1;
Repeat timing - 2.

Also in the game there is a secret - tug of war ...

And one more thing... When the victory is obvious, the music changes...