Genre: Role-playing (RPG)
Visual: 2D scrolling, Isometric
Gameplay: Action RPG
Published by: Electronic Arts
Developed by: New World Computing
Platform: SEGA Genesis / Mega Drive
There is a plot, but it is very banal. The main thing is that there is a very big world here. No one feeds it to you piece by piece (Like, in D&D: Warriors of the eternal sun), you are immediately free to go anywhere. Long journey, you can find a treasure. If you haven't rested for a long time, didn't eat or drink, then your character will fall and sleep right on the road... There is a change of day and night. It is very hard to see at night - it is easy to get lost. The main quest cannot be completed without passing, but is this what they play for? Character development is primitive, but a well-executed inventory screen pleases. The graphics are average, the controls are inconvenient.