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Genre: Racing / driving, Sports
Perspective: 1st-person, Behind view
Interface: Direct control
Vehicular: Motorcycle, Track racing
Published by: Electronic Arts
Developed by: Milestone s.r.l.
Platform: PlayStation (PSX, PS1)
Siperbike 2000, as you might guess without even reading the intro, is a simulation of the 500cc World Championship. The description of the actual side of the game, in principle, can be skipped right away. But out of respect for the developers, I will say that they definitely got the licenses. Both on the championship tracks and on the riders along with the teams. Fans of such projects are already familiar with almost all the tracks (13 in total), since this is generally the most frequently licensed part. But in Superbike we are not dealing with primitive patterns: the creators spared no time, carefully verified the names of all the turns, and now directly in the game when the player approaches, for example, the next chicane, a small icon with the “name” of the bend and its approximate shape is displayed on the monitor (for those who fundamentally do not look at pointers and use hints). A trifle, but nice. As well as the fact that for each participant there is a small information sheet with an indispensable photo, and brief technical characteristics of motorcycles are attached to all teams. However, the presence of carefully collected statistical data is no longer surprising.