Perspective: Side view
Visual: 2D scrolling
Published by: Konami
Developed by: Konami Co.
Platform: Game Boy (GB)
Babs Bunny, Buster Bunny's girlfriend decided to play in the theater and become a superstar. But the ugly and rich hooligan Montana Max decided to thwart the rabbit's plans by buying the theater and then closing it down. Buster Bunny, Plucky Duck and Hamton Pig decide to stop Max by defeating him and taking the theater away.
In this game, the player has three heroes to choose from. Each of the heroes has their own unique weapons. Buster throws carrots that fly in an arc, Plucky throws pineapples, which at the beginning of their journey have a chance to bounce off an obstacle, Hamton, like in a bowling alley, rolls a watermelon. True, you can collect other people's items. They remain in stock. When the player decides to change the character, he will have as much ammunition as he collected in the previous incarnation. Initially, each has 3 weapons. They can destroy enemies, but they have a limited radius of application and after the destruction of one enemy, their energy will run out. Enemies can be destroyed using a normal jump. For the destruction of one common enemy, 500 points are given. The number of points, divisible by 10 thousand without a remainder (10 thousand points are also considered) and having an odd number of tens of thousands, will give one life. There are five assistants in the game who will help you complete the level, but for helping all of them (except Calamity Coyote) you need to provide a service:
- Dizzy Devil - helps to overcome the stone wall, going underground. For the service he needs to be fed with meat and fish, and not to touch the artichokes (which, however, Dizzy also eats), since they will take away one blow.
- Furrball - will help you crawl under the pipes. For help, he will demand to play hide and seek with him three times. The player must guess at least twice which of the three barrels the cat is in. To do this, you need to watch how far and how high he jumps before getting into the barrel. If there is a rat in the barrel, the attempt does not count.
- Fifi la Fume - helps to get through the trees. For her help, she must be saved.
- Calamity Coyote - gives the hero a bike with a rocket booster. Requires nothing in return (good guy).
- Shirley the Lune - will help you fly over the abyss and open the door with a lock. For her help, she must be saved.
There are bricks in the game that you can use to get prizes:
- Ammunition - Carrot, Pineapple, or Watermelon. Restores a unit of any weapon.
- Additional hit - looks like a small heart. Adds the ability to take damage without losing life. The hits are shown in the lower left corner. The number of hits is shown here, therefore if there is only one hit left, it will be the last (and not "zero").
- Additional slot - looks like a big heart. Adds an additional third slot and restores hits to all unoccupied slots.
- Invulnerability - looks like a medal with the Roman numeral 1. Makes the hero invulnerable for a while. All enemies are destroyed on touch. During the bonus, music plays at an increased speed.
There are only five bosses in the game. They have an increased amount of health. To destroy you need to jump on your head (except for Elmira and the werewolf).
- Arnold the Pit Bull. Runs in the gym (invulnerable while running) with basketball hoops. Catching a player throws him into a basketball hoop, thereby taking away one hit. You need to jump on your head when he stops.
- Beige Knight. Appears on one or the other side of the screen, presenting a more serious threat. Upon landing, it extends its mechanical arm to the opposite wall, and attempts to attack the player with either its separating legs or its separating head. You need to jump on the separating head.
- Elmyra Duff. The player must ride the bike away from her. Catching the Condor Concord along the way, the player will slow down Elmira.
- Wolverine. The boss who throws bricks. You need to jump over them. After throwing the last brick, it will be destroyed by the falling platform.
- Montana Max. The final boss, the most serious opponent. Jumping on a chair, trying to crush the player. After three jumps (two small, one large), it will temporarily fail, and the player needs to try to jump on his head at this very moment.
Sometimes, while playing, the player may discover mini-games offered by baby Chihun. Additional hits, lives and ammo can be earned in these games:
- Race. Costs 10 emeralds. The player can compete with one of three heroes: the bookworm (the slowest), the canary Sweetie and the Little Beeper (the fastest). The faster the player's opponent, the more valuable the prizes will be.
- Hit Max. Costs 15 emeralds. The player must hit the statues of rats that appear from the holes, for each of which they will give 10 points and Montana Max for which they will give 50 points. The more points, the more valuable the prizes will be.
After the loss of life, the number of emeralds is halved (and with an odd number, rounding down). The reserve (not the number) of lives is shown in the lower right corner. After losing all lives, the player loses one credit, all emeralds and points. After losing two credits, the game ends. Alternative ending: if the player has collected 500 or more emeralds, Max will offer to buy a theater from him. However, this will only lead to alternative dialogues and the player will have to fight with him anyway.