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TIE Fighter (DOS)

TIE Fighter DOS
Genre: Action, Simulation
Perspective: 1st-person
Vehicular: Space flight, Vehicular combat
Setting: Sci-fi / futuristic
Published by: LucasArts Entertainment Company LLC
Developed by: LucasArts Entertainment Company LLC
Released: 1994
Platform: DOS
TIE Fighter DOS control keys
After the successful experience of creating Star Wars: X-Wing, a space simulator that offered the player to pilot various rebel warships (in addition to the X-wing fighter, the game contained missions that provided the ability to pilot a Y-wing bomber and A-wing interceptor), LucasArts released a standalone game TIE-Fighter. In it, the player first sided with the Empire and completed missions on the Imperial ships: the TIE-Fighter, its modifications and other ships.

Piloting machines

  • TIE Fighter is the simplest Imperial fighter based on TIE (short for Twin Ion Engine). Equipped with two laser cannons, two light missile launchers and an extremely weak energy source, which practically does not allow active fire without loss of power. Does not have a hyperdrive, is tied to a ship or home station. Deprived of protective screens, one or two hits disable the ship.
  • The TIE Bomber is the standard Imperial bomber. It has significantly weaker driving characteristics than the TIE-Fighter, but it is equipped with improved launchers for heavy weapons (proton torpedoes, missiles, or, in more difficult missions, improved torpedoes or missiles, as well as bombs). Also devoid of protective screens and hyperdrive.
  • The TIE Interceptor is a fast, lightweight Imperial interceptor. The advanced reactor allows for significant speeds, and also provides power for four laser cannons. The ship, however, is devoid of protective screens and hyperdrive.
  • TIE Advanced is a battleship that appears in one of the episodes as a result of industrial development of the Galactic Empire. It first appeared in the Star Wars universe in Star Wars: TIE Fighter. Equipped with four laser cannons, two missile launchers (improved missiles in later missions), as well as protective shields and a hyperdrive.
  • Assault Gunboat -  one of the oldest ships in the Empire. For the first time on these ships, missions appear in autonomous mode (i.e., without a ship or stationary platform as a base). An excellently armed and heavily armored ship designed to destroy large, well-protected enemy ships. In the arsenal there are two laren and two ionic (allow to disable the electronics of enemy ships without damaging the ships themselves; used to immobilize the enemy and its subsequent capture) cannons, two improved launchers that can accommodate proton torpedoes. Equipped with protective screens and hyperdrive. The main disadvantage of the Assault Gunboat is its sluggishness and sluggishness, which makes it an easy target for enemy fighters.
  • The TIE Defender is the most powerful Imperial battle ship available in the game. It has protective shields, a hyperdrive, and six cannons: four laser and two ionic. Two launchers let you launch everything from rockets to bombs.

Game features

Like its predecessor, X-Wing, the game is divided into several large parts (campaigns), each of which the player can play separately, in no particular order. Nevertheless, with a sequential passage of the game, parts of the game form a single plot whole, and subsequent missions are usually more difficult than the previous ones. The main storyline of the game is the betrayal of Imperial Admiral Harkov, head of the TIE-Advanced heavy fighter program. The admiral contacts representatives of the Rebel Alliance with a proposal to go over to their side (along with the fleet subordinate to him) for a monetary reward. In the final missions, the hero will have to destroy the rebel admiral's ship, and capture it himself, while simultaneously fighting off the attacks of the newest TIE Advanced.
The game also offers a significant number of training missions that allow you to hone your skills without endangering the pilot's life (if the pilot dies during a combat mission or is captured, the player must start the game over, replaying the missions already completed).
As in the game X-Wing, the player receives orders and medals for especially successfully completed missions. The missions also have secret tasks, completing which, the player receives rewards from the emperor.

List of campaigns

  • Aftermath of Hoth (Hoth system).
  • The Rebel Fleet flees from Hoth.
  • The Sepan Civil War (Sepan system).
  • TIE Fighter Collector’s CDROM
    The end of a long civil war.
  • Battle on the Frontier (Newland system).
  • Founding of a new Imperial Space Base.
  • Conflict at Mylok IV (Mylok system).
  • Battle with pirates.
  • Battle for Honor (Parmel system).
  • Capture of Admiral Kharkov.
  • Arms race (Parmic system).
  • Admiral Zaarin is mastering new technology.
  • Treachery at Ottega (Parmel system).
  • Suppression of a riot in the fleet of Admiral Zaarin.


Like Star Wars: X-Wing, Star Wars: TIE Fighter was released in 1995 with an extended edition - TIE Fighter Collector's CDROM. This edition offered SVGA users 640x480 graphics (versus 320x200).
The edition also included two expansions: Star Wars: TIE Fighter: Defender of the Empire and Star Wars: TIE Fighter: Enemies of the Empire.