Genre: Adventure
Perspective: 1st-person
Gameplay: Puzzle elements
Setting: Sci-fi / futuristic
Published by: Sanctuary Woods Multimedia Corporation
Developed by: Presto Studios
Released: 1995
Platform: Windows 3.1
Six months have passed since that memorable day when the Temporary Security Agency operative №5, also known as Gage Blackwood, tore plot against Earth's entry into the Galactic Alliance. But for a long time to rest the hero will not be allowed: one day at home Gage announced ... he only of the near future. Uninvited stranger warn the owner that he was going to substitute the unknown conspirators, and he barely has time to pass Blackwood truly latest development - the suit with a portable time machine - how to break the staff of the guest AVB arrested on charges of trying to change the future course of history. Agent №5 nothing to do but to throw all the forces in the answer to the mystery, because at stake could be something more than his own well-being.
In search of traces of the criminals we have to climb round the four eras: the space lab from the recent past, the medieval Château Gaillard, a studio of well-known Leonardo da Vinci and the Mayan temple at Chichen Itza. Developers have developed significantly in the first part introduced the concept of TJP temporal connection points; Now for the successful completion of the search in a particular epoch it is necessary to go back at least one, or even two times, adding to the inventory mined in other slots objects. The system embedded in biochips suit also alive and well, although its role in solving a puzzle considerably lost in importance: now most chip carries the interface functions.
Left to the player epoch are quite different in style problems - so if in Chateau-Gaillard main occupation Gage will hide from the swords and other catapults villains, the studio Leonardo will give to it, the whole set of standard-mistoidnyh brainteasers for the assembly and repair of the mysterious mechanisms, but it all boils down to a single goal - to find evidence proving the innocence №5 agent. Completely wiping location of the evidence necessarily be enough a few key elements, but every detail is meticulously NOTE agents will be rewarded with high moral satisfaction from the final bill.
The whole complexity of the game increased significantly compared with the first part, this is especially noticeable in the studio Leonardo. This stems from the first major improvement in the detail: in the TJP with his sketchy backgrounds and severe restrictions on freedom of movement to miss an object was almost impossible, in Buried in Time miss unobtrusive turn, beyond which lies the equally discreet (but important!) Circuits, easy. Part of the situation softens artificial intelligence named Arthur - Gage joining shortly after the start of the game, he is always ready to help in burying a dead end satellite. (Or rather, almost always. Occasionally harmful Arthur to a request for prompt produces something in the spirit of "I do not know, think of yourself!")
Of course, in the last part of the output from the previous three years, the level of graphics and FMV is significantly increased, as well as the total number of the last (actually nine-fold, from 1/3 to 3 full CD CD, packed to capacity, an increase in the amount of data speaks for itself ). The plus is The Journeyman Project 2 a wide variety of locales.
If you liked The Journeyman Project, you can not leave without attention Buried in Time.