Genre: Racing / driving
Perspective: 1st-person, Behind view
Interface: Direct control
Published by: Midas Interactive Entertainment Ltd.
Developed by: Interactive Entertainment Ltd.
Platform: PlayStation (PSX, PS1)
We all know that the greatest interest in showing motorcycle racing on TV is the collision. Do not be ashamed, we are all the same. Since Castrol Superbike Racing is called an imitation game, we have the right to expect a realistic depiction of the most acute moments of this sport, but our hopes did not materialize. In those cases when your rider stays in the frame after the fall, he somehow twitches strangely, like the mannequin to which the heart is trying to start the defibrillator. From the saddle, he flies in a frozen pose, and the motorcycle freezes in a completely incomprehensible position. In a word, all these critical moments of the fall during the races are equally unconvincing. Perhaps for this reason, the Castrol Superbike Racing goes to great lengths to make your job easier with a number of driving assistants. But how long do you press your stabilizers on the pedals after you disappear from your mother’s eyes? A split second, not more. No one likes to be pissed off when it comes to dexterity and strength. As you increase the difficulty level, the driving assistants in the game turn off very slowly and gradually. However, in order to get rid of the most annoying guardian, Steering Assist (steering assistant), you need to go to the highest level of difficulty - motorcycle racing on a track 100 kilometers long, so it is better to experiment with turning off and on each assistant separately. But no matter what level you choose, try to get rid of the Steering Assist and Braking Assist (steering and braking assistants). The situation will improve if you switch to serious races with a simple take on the barriers, but still the arrow never goes beyond the “satisfactory” mark. The action is not particularly exciting; it’s hard to resist and not doze off long before the end of the contest. The color reproduction of the surroundings is vague, the riders themselves look like trembling polygons, no more. True, when the race is just beginning, everything looks fine, but then the picture turns out to be defocused, you start thinking about something outsider, and the motorcycle constantly pulls over to the sidelines. It doesn’t work out differently. Hastily turn on the game mode for two, hoping that it will be more fun, but it will not get better, but worse. Motorcycles are becoming so tiny that it’s just no laughing matter. The frame rate with a split screen also drops. The only advantage of Castrol Superbike Racing is its management. You can use the joystick clips. The more you press the left one, the stronger your little racer bends and knees apart, so that together with analog acceleration there is a quite acceptable impression of a fast motorcycle ride. But the track is monotonous, and interest in the game quickly disappears.
- Accelerate to 100 mph, slightly depress the gas for three seconds, then sharply press the accelerator, this will give you additional acceleration and a beautiful ride on the rear wheel (To raise your bike to the hind legs, press the brakes, and then immediately press the gas) . This method does not work on turns.
- When you brake and pass the opponent on braking, release the brakes before you enter the turn, otherwise fly out into the ditch or on the side of the road.
- Superbikes are not tanks at all, they are not adapted for ramming, and departure from the road at speed means instant death.
- When driving at the highest levels of difficulty, learn how to track in Trainer Session, where computer motorbikes show the optimal trajectory and speed at each turn.