Select Gaming Platform and game

Super Street Fighter II Turbo (3DO)

Super Street Fighter 2 Turbo, SSF2T 3DO
Genre: Action
Perspective: Side view
Visual: 2D scrolling, Fixed / Flip-screen
Gameplay: Fighting
Interface: Direct Control
Published by: Matsushita Electric Corporation of America
Developed by: Capcom Co.
Released: 1994
Platforms: 3DO Interactive Multiplayer, Arcade Machine, DOS

Super Street Fighter II Turbo is the fifth game in the sub-series of games Street Fighter 2. Initially, the game was released for a gaming machine based on the CP System II system. And later it was ported to 3DO Interactive Multiplayer, Sony PlayStation and Sega Saturn. Unlike previous games in the game there were super receptions (Super Combos). A new secret character of Akum appeared. Which after that began to appear in almost all of the fighting games from Capcom. From the usual "Street Fighter 2" game Super Turbo is distinguished by more dynamic fights, four additional characters, new locations for battles. Choose one of the 16 fighters and fight for the title of the best street fighter in the world with rivals from all corners of the earth. There is in this game and a character from the USSR called Zangief.
In Japan, the game was called Super Street Fighter II X: Grand Master Challenge.

How to play for Akuma

To play for Akumu, select the option "SUPER BATTLE" during the splash screen. Then, on the player selection screen, use the "Select Game Speed" option in the upper left corner to select (with the click of the hand) the speed you need (the recommended one is 3). Now place the cursor on the Ryu hero, hold for two seconds, and then move to the hero T. Hawk. Hold for 2 seconds and move left to Guile, stand on it from 2 seconds. (Some manage to miss the point with Guile, to achieve the same result.) Next, move to Cammy, passing through Dhalsim. Hold on to Cammy for 2 seconds and move straight to Ken (do not stop!), And then up to Ryu. Again, hold it for 2 seconds, and then press all three control buttons (the buttons for the impact) and the X button at the same time. If the Akuma's shadow replaced Ryu's portrait, the maneuver was a success, and now you can play for Akum.
In the "play two" mode ("VERSUS MODE"), it's easier to play for Akum. It is all right to press all three control buttons (for blows by hand, below - just blows) and three buttons designed for kicks (below - kicks), and keep them until both players select actors.

Control

Akuma

"Draconian" (fiery) punch from the bottom (uppercut) - → + ↓ + ↘ + → + kick. Affects up to three times
"Fireball" - ↓ + ↘ + → + hit
Red "fireball" - ← + ↙ + ↓ + ↘ + → + kick. Once - for normal hits, twice - for strong, three times - for hard.
"Fireball" in the air - jump + ↓ + ↘ + → + kick. Provides double shot
Hurricane kick - ↓ + ↙ + ← + kick. Initially weak, intensified later (as in Ken) and subsides (as in Ryu)
Teleport to full screen - → + ↓ + ↘ + → + all three buttons for punching or - ← + ↓ + ↙ + ← + all three buttons for punching
Teleportation on the half-screen - → + ↓ + ↘ + → + all three buttons for kicking or - ← + ↓ + ↙ + ← + all three buttons for kicking (kick)
Note. "Fireball" (or "ball lightning") - a movement of a meteoric type.

RYU

Combined super blow (vacuum "fireball") - ↓ + ↘ + → + ↓ + ↘ + → + any blow. "Fireball" hits up to five times, even if the target is located on the side
The first rushing punch with a fist - → + a heavy blow. Blocks a stopped enemy
The second rushing punch is a hard blow. Blocks opponents in any position
Air strike with two hits - (jump ⇨ or ) + strong blow

KEN

Combined super blow (powerful "draconian" blow) - → + ↓ + ↘ + → + ↓ + ↘ + any blow. The usual "draconian * blow and followed him by an intensified" draconian "strike
The first new "convict" kick with a turn (Roundhouse, below - kick with a turn) - ↓ + ↘ + → + any kick. In performance it resembles the previous kick with a turn, performed from afar
The second new kick with a turn - → + ↓ + ↘ + any kick. With the swinging of the foot at the chest level, can be used in conjunction with a combined super-blow
The third new kick with a turn - ← + ↙ + ↓ + ↘ + → + any kick
The first new undercut kick - ↓ + ↘ + → + hold the button pink
The second new undercut kick - → + ↘ + ↓ + hold the button pink
The third new undercut kick - ← + ↙ + ↓ + ↘ + → + hold the button pink
The air throw is a jump + → (or ←) + ⇨ (or kick with a turn)
Knee kick - ← (or →) + ⇨. To increase the impact speed, use the signal button (tap). Ken will capture the opponent and inflict multiple knee punches

E.Honda

Combined super blow (double torpedo)
- ← + attack + → + ← + → - any blow. Two torpedo strikes with multiple defeats. You can practice the movements to apply such multiple impacts, but just hold the joystick in the "⇨" position. The combined super kick starts automatically when the button is pressed to strike and ends when you move the joystick & or press the kick button (kick)
Uchio-throw - ↓ + ↙ + ← + hard hit
Multiple stroke by hand - hit button repeatedly

BLANKA

Combined super kick - ← + attack + → + ← + → + any blow. When striking, hold the button down
Flight - ← (or →) + all three buttons for kicks (kicks)
Sliding punch - ↘ + hard blow

GUILE

Combined super-strike (double sharp blow)
- ↙ + attack + ↘ + ↙ + ↑ + any kick. First - a short lightning kick, then - a lightning kick with a turn
The new front kick is ← (or →) + ⇨
Previous knee throw - ← (or →) + short stroke
Former punch with the fist back - → + hard blow

CHUH LI

Combined super strike (thousandfold kick)
- + ← + attack + → + ← + → + any kick. A short attacking kick is followed by subsequent lightening fencing kicks. The technique of performance is the same as that of Honda (see Honda for details)
Bird kick with a twist - ← + attack + → + any kick
Lightning kick with bouncing
- ↓ + attack + ↑ + Any kick
Parabolic bird kick with a twist - ← + attack + ↗ + kick
Strike the neck - ↘ + kick with a turn
Backstab from behind - ↘ + . Can be executed even if the enemy is far away

Zangief

Combined super-blow - movement at 720 degrees + any stroke
"The green (thrown out) hand" - → + ↘ + ↓ + hard blow
"Crying Guts" - ← (or →) + strong (or hard) blow

Dhalsim

Combined super-hit (hellish yoga) - ← + ↙ + ↓ + ↘ + → + ← + ↙ + ↓ + ↘ + → + any blow. Fiery yoga with multiple lesions
Vertical fire yoga (explosive yoga) - ← + ↙ + ↓ + ↘ + → + any kick

Sattu

Combined super kick (strong pushing kick) - ↓ + ↘ + → + ↓ + ↘ + any kick
Ball-jump - ↙ + ↓ + ↘ + ↗ + strong or hard blow. Torsion in the balloon

Hi Long

Combined super kick ("Rekkuukyaku") - ↓ + ↘ + → + ↓ + ↘ + → + any blow. Five consecutive strikes
The triple cutting jump "Rekkuukyaku" - ↙ + ↓ + ↘ + → + ↗ + any kick
New front kick - ← + ⇨

DEE JAY

Combined super kick (kick hook) - ← + attack + → + ← + → + any kick. Two double kicks
Double undercut jump - ↓ + attack + ↑ + any kick. A kick with a twist in the air. The kick is stronger, the stronger the twist is made

T.HAWK

Combined super strike (doubled Mexican typhoon) - movement at 720 degrees + any stroke
Dive - all three buttons for impact. Moves the joystick is not required

BALROG

Combined super-hit (madness, insane jerk, insane Buffalo) - ← + attack + → + ← + → + any kick or kick. Five rushing blows
A new double rushing blow - ← + attack + ↘ + any kick or kick

VEGA

Combined super kick - ↙ + attack + ↘ + ↙ + ↖ + ↗ + any blow. Effective movement, nervous opponents
Front strike - ↙ + attack + → + any kick

SAGAT

Combined super strike ("tiger genocide") - → + ↓ + ↘ + → + ↓ + ↘ + any blow

M.BISOH

Combined super kick - ← + attack → + ← + → + any kick. Double kicks
"Change of the devil" - ↓ + attack + ↖ + ↑ + ↗ + any blow. If the button is pressed again, a dive will occur for the impact and it will be possible to control the decrease.