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Genre: Action
Art: Full Motion Video (FMV)
Gameplay: Quick Time Events (QTEs)
Published by: ReadySoft Incorporated
Developed by: ReadySoft Incorporated
Released: 1996
Platforms: 3DO Interactive Multiplayer, DOS
The game provides more opportunities for exploring the world than previous interactive games, as there are intersections in it. In view of this, the player can himself look for a way to the brain chamber.
As in Dragon’s Lair, the player must respond quickly to events. Otherwise, he will be killed by Fritz or anything in the room where he is located. However, the player has an infinite number of retries: after the movie with death, a movie with a resurrection is shown, where Lance jumps out of the coffin, gets poured with blood, etc. Death scenes are pretty cruel, but they are made in a cartoon style and are not excessively bloody.
Plot
Young computer geek Lance is called upon to repair a computer in a dreadful old castle. Having repaired a large supercomputer, Lance learns about the devil's plan to take over the world. Soon Lance begins to pursue Fritz, the psychotic servant of Dr. Nero Neurosis, the main villain of history (this is the brain outside the body).
The player must lead Lance through the castle, defeat Dr. Neurosis and escape.
Walkthrough
Unlike the rustic DRAGONS LAIR, here at every crossroads you can do two or even three - four ways! Only one action leads to your final triumph (this is the main plot of the game is shown in green)! Other actions will distract you for a while to the side, but will not prevent further to pass the right road!
Stage 1. Entrance, intersection 1.
To the left - the passage to the stairs №1
Up to the main gate
Down to the entrance
To the right - a passage to the stairs №2
Stage 2. Ladder №1.
Up to the passage to the intersection №1
Down - to the intersection number 2
Stage 3. Crossroads №2.
Left - pass to the music room
To the right - a passage to the bedroom
Down - to the stairs №1
Stage 4. Music room (from intersection number 2)
To the left - to step aside from the puppets
To the right - to step aside again
B - jump off
Up - jump onto the balcony by the thread
To the left - to run out of the room
Stage 5. Crossroads №3.
To the left - to pass on the bridge to the intersection №4
Upward - go to the tower of Moussa
To the right - to the music room
Step 6. Crossroads No.4.
Left - go to the blue witch
To the right - to the intersection №3
Stage 7. The Blue Witch.
Upward - dodge the cat's claws
To the right - to run to the next room
B - hide under a shelf with skulls
To the right - to dodge the witch and run to the next room
To the right - to run into the room with a cat
To the right - to dodge the cat and return to the crossroads
Down - escape to the kitchen of the witch
To the right - back to the crossroads
Upward - run to the castle wall
B - duck
Upstairs - dodge again
To the right - to jump into the gargoyle
To the right - to jump on a broom
Ð’ - to jump off the broom when it flies to the castle and pass to the intersection №5
Stage 8. Crossroads №5.
To the right - go to the intersection №6
Up to the intersection №4
Stage 9. Crossroads No.6.
Upstairs - go to Vivi
To the left - go to the basement
To the right - to the intersection №5
Stage 10. At the Vivi.
B - when the spider sits down next to throw it away
To the right - to choose a manicure
Then click - Up - Left - Up - Right - Left - Up - Left!
To the right - choose a face massage
B - dodge the rotating brushes
In - jump to the console
To the left - exit to the intersection №5
Upward - you get to the intersection №7
Stage 11. Crossroads №7.
To the right - go to the red witch
To the left - intersection №5
Stage 12. The Red Witch.
Upward - dodge the cat's claws
To the left - to run to the next room
Ð’ - to hide under the shelf
To the left - to run to the next room
Left - run into the room with a cat
To the left - to run out to the intersection
Down - escape to the kitchen of the witch
Left - back to the intersection
Upward - run up to the castle wall
B - dodge the witch
Upstairs - dodge again
To the left - to jump on the gargoyle
To the left - to jump on a broom
B - jump off the broom and you will be at the intersection number 3
Stage 13. Music room.
To the right - to jump on the organ
To the left - to jump to the floor
To the right - to run to the bedroom
Stage 14. The bedroom.
Down - to dodge the ghost
B - slam the ghost with a pillow
B - again
In - and again
To the right - go to the library
Step 15. Library.
Down - avoid getting the book
Upstairs - dodge another book
To the right - go to the intersection number 8
Step 16. Crossroads No.8.
Upstairs - go to the stable
To the left - to the library
To the right - to the room with trophies
Stage 17. Stable.
To the right - to jump off the balcony
Then - Right - up - left - left - left - left - down - down - right - up - up and you get to the statue!
Stage 18. The statue.
Left - left - left - avoid falling tiles
B - do not fall into the fountain
To the right and then B - do not let the toxic liquid spill onto you
Down + B - when Lanz runs
B - grasp the support
B - at the bottom of the statue
To the right - beware of spitting statues
To the right - climb onto the statue
To the right - to the left - to the right - beware of the trident
In - jump on the trident
B - drop on the head of the statue
B - to get to the forehead of the statue
To the right - again jump on the trident
B, B - go down to the ground to the intersection number 8 and there click - to the left - and get to the library!
Stage 19. Library (from intersection no. 8).
Down - to escape from the book worm
To the left - to the center of the room
B - dodge the worm
Ð’- once again dodge
Upstairs - climb the stairs
Upstairs - go from library to bedroom!
Stage 20. The bedroom.
Down - to dodge the ghost
To the left - to dodge again
Upward - run to the intersection number 2 and there click - Left - to get to the music room!
In the music room, press - left - right - Ð’ - up - left - and you will get to the intersection №3. Then click - Up - and get to the tower to Moussa!
Stage 21. The tower of Moussa.
To the right - at the door at the end of the staircase
B - beware of Mousse football
Upward - to evade another time
To the right - respond to a new attack
To the right, go to another part of the room
To the left - to stay
To the right - to avoid the second time
Upward - climb
In - when Mousse pulls the hoop, jump on it
To the right - to go to Moussa
Then - Down - Up - Up - Down - Down - Left - Right - Up - Avoid Electroshock
To the left - jump off the platform when Mousse sits on it
To the right - to run to the other half of the tower
Upstairs - climb the stairs
To the left - throw the lever and jump to the edge of the roof
To the right - to jump, as soon as Fritz appears in the window
To the right - to run to the intersection №3
To the left - to pass on the bridge to the intersection №4
Upstairs - get on the lift
Stage 22. Ladder to Fritz.
In - take the sword
To the left - to run aside
B - jump over Fritz
B - B - left - once again jump over and run back down the stairs
Further:
B - attack Fritz
To the right - to repel an attack
To the left - to jump over Fritz
To the right - continue to climb the stairs
To the left - to evade the attack of Fritz
In - hit Fritz with a hammer on the head
To the right - to avoid
B - attack Fritz
To the left - to jump over it
B - hit the head
To the right - to run even higher
B - attack Fritz
To the left - to repulse an attack
To the right - to the left - to jump over Fritz and climb the stairs
To the right - to dodge the attack
In - hit Fritz with a hammer on the head
Stage 23. Doctor Neurosis.
To the left - to step aside when to appear Fritz
Further - left - left - left - down - up - left - dodge bullets Fritz
To the left - step aside
To the right - to jump to the Neurosis
Next - right - down - left - dodge bullets
Then - right - down - B - right - up - again dodge
Next - down - B - down - dodge after yelling Neurosis
B - dodge again
In - pick your eyes
In - throw them in Fritz
Upward - the completion of the game after the destruction of the castle!