Gameplay: Arcade, Shooter
Interface: Direct Control
Vehicular: Flight / Aviation
Published by: SNK Corporation
Developed by: Video System Co.
Ten different aircraft are available for the default selection, some of which come back from previous Aero Fighters games. Two additional secret characters from the previous video system games can be accessed by entering a code. Several characters can lead to different numbers of initial cycles (P) and bombs (B) before reaching full action; choose any of them while fully stocked grants the player 2,000 points, while a high power (F) grants 10,000.
The destruction of large enemies of the plant, as well as buildings and other prominent bits of the landscape, will often reveal some of the above power-ups, as well as currency icons, which change depending on the nationality of the player's character. Currency icons are worth anywhere between 10 000 and 200 points each; picking the top icons at the top of the screen from the maximum networks, picking them up more than half the minimum networks.
The game contains a total of 18 stages, of which eight will be played in each of the game two loops using a branching system. After defeating the heads of certain stages, an aircraft will appear with two destructible wings; any wing is destroyed first determines the next stage that is played. Stages 3 and 6 are always bonus stages; These have no boss and well contain them enemies that release a lot of power-ups that can be collected from 2000 points each, or a large number of enemies not lit on land that emit currency.
The game also contains a number of secrets; both of the last bosses will very rarely be replaced by hidden bosses, who also grant hidden endings. Some smaller enemies sometimes exhibit unusual behavior; for example, turrets in the US stage. will occasionally become a bust of Villiam de Aero Fighters.
In two player mode, players must use either of the two planes that are in the same row as each other on the character selection screen. During the game, if sprites of both players sit exactly one on top of the other, a potent combined shot will be fired, as long as neither player uses a bomb.
After their alleged defeat, the evil alien forces launch a surprise attack on the Aero Fighters' base, effectively destroying their planes. Unable to counter the attack, they must use the old WWII-era warplanes with strange modifications, in a desperate struggle for victory.